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		<title>Davidcrma: Created page with 'Esta es la configuración del sphere.ini  ----  //****************************************************************************  // SPHERE by : Menasoft 1997-2003  // www.spherese...'</title>
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				<updated>2010-10-15T20:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;Esta es la configuración del sphere.ini  ----  //****************************************************************************  // SPHERE by : Menasoft 1997-2003  // www.spherese...&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Esta es la configuración del sphere.ini&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
//****************************************************************************&lt;br /&gt;
&lt;br /&gt;
// SPHERE by : Menasoft 1997-2003&lt;br /&gt;
&lt;br /&gt;
// www.sphereserver.com&lt;br /&gt;
&lt;br /&gt;
// All SPHERE script files and formats are copyright Menasoft &amp;amp; Partners.&lt;br /&gt;
&lt;br /&gt;
// This file may be freely edited for personal use, but may not be distributed&lt;br /&gt;
&lt;br /&gt;
// in whole or in part, in any format without express written permission from&lt;br /&gt;
&lt;br /&gt;
// Menasoft &amp;amp; Partners. All donations and contributions&lt;br /&gt;
&lt;br /&gt;
// become the property of Menasoft &amp;amp; Partners.&lt;br /&gt;
&lt;br /&gt;
//****************************************************************************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// General Information&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[SPHERE]&lt;br /&gt;
&lt;br /&gt;
//In the newest releases you have to add AGREE=1 into your sphere.ini AGREE=1&lt;br /&gt;
&lt;br /&gt;
// Name of your Sphere shard&lt;br /&gt;
&lt;br /&gt;
ServName=Sphere Server Español Ejemplo // Nombre de tu servidor&lt;br /&gt;
&lt;br /&gt;
// The IP of your server, this will be 127.0.0.1 almost always&lt;br /&gt;
&lt;br /&gt;
ServIP=127.0.0.1 // Ip de tu maquina, debe ser siempre 127.0.0.1&lt;br /&gt;
&lt;br /&gt;
// The port of your server, this is 2593 by default&lt;br /&gt;
&lt;br /&gt;
ServPort=2593 // Puerto del server, 2593 por defecto&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Admin's contact email&lt;br /&gt;
&lt;br /&gt;
AdminEmail=admin@ejemplo.com // Email del admin&lt;br /&gt;
&lt;br /&gt;
// Web page for this server&lt;br /&gt;
&lt;br /&gt;
URL=www.myshard.com //Colocar la Url de tu pagina web&lt;br /&gt;
&lt;br /&gt;
// GMT offset, from -12 to +12 [London=0, EST=5, etc]&lt;br /&gt;
&lt;br /&gt;
TimeZone=0 //Horario de tu zona&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Official staff language&lt;br /&gt;
&lt;br /&gt;
Lang=English // Lenguaje del Staff&lt;br /&gt;
&lt;br /&gt;
// Start this as a system service on Win2000, XP, NT&lt;br /&gt;
&lt;br /&gt;
NTService=0 //Tiene varios bugs, pero activandolo desactivas el control de la consola.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// MySql configuration.&lt;br /&gt;
&lt;br /&gt;
//MYSQL=0 //Pon 1 para habilitar MySQL&lt;br /&gt;
&lt;br /&gt;
//MySqlHost=localhost //Donde esta localizado el host del MYSQL&lt;br /&gt;
&lt;br /&gt;
//MySqlUser=root //Nombre usuario de la base de datos&lt;br /&gt;
&lt;br /&gt;
//MySqlPassword=pass //Password de la base de datos&lt;br /&gt;
&lt;br /&gt;
//MySqlDatabase=db_sphere //El nombre de la base de datos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// File Locations&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
// Directory where spheretables.scp is located, from there we will&lt;br /&gt;
&lt;br /&gt;
// load any additional scripts&lt;br /&gt;
&lt;br /&gt;
ScpFiles=scripts/ [color=red]// donde esta la carpeta de scripts[color=red] Where your sphereworld.scp and spherechars.scp are located&lt;br /&gt;
WorldSave=save/ // donde esta la carpeta de save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Where your sphereaccu.scp and sphereacct.scp is located&lt;br /&gt;
&lt;br /&gt;
AcctFiles=accounts/ // donde esta la carpeta de cuentas&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Where your UO installation is located. This need: map0.mul, statics0.mul,&lt;br /&gt;
&lt;br /&gt;
// staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.&lt;br /&gt;
&lt;br /&gt;
// Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher&lt;br /&gt;
&lt;br /&gt;
// maps support (Malas, etc).&lt;br /&gt;
&lt;br /&gt;
//&lt;br /&gt;
&lt;br /&gt;
// Note that if not set, sphere will scan windows registry to auto-detect it&lt;br /&gt;
&lt;br /&gt;
//MulFiles=mul/ // Localizacion de los archivos Mul&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Where your log files will be saved by sphere&lt;br /&gt;
&lt;br /&gt;
Log=logs/&lt;br /&gt;
&lt;br /&gt;
// To activate ML-sized map #0 uncomment the next line&lt;br /&gt;
&lt;br /&gt;
//MAP0=7168,4096,-1,-1 // Activa el mapa ML descomentando esta línea&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// World Save Information&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
// How often for Sphere to save your world (minutes)&lt;br /&gt;
&lt;br /&gt;
SavePeriod=20 // Tiempo que tarde en hacer un save (en minutos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// How many backup levels to keep. Each level means 7 backups done for it.&lt;br /&gt;
&lt;br /&gt;
// So, 10*7 = 70 backup saves will be storied.&lt;br /&gt;
&lt;br /&gt;
BackupLevels=10 // Numero de Backups que se guardan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// On would save in the background quietly over a longer period of time, and not interrupt the game&lt;br /&gt;
&lt;br /&gt;
// Off would notify &amp;quot;World save has been initiated&amp;quot; and save faster, but pause the game momentarily&lt;br /&gt;
&lt;br /&gt;
SaveBackground=0 // 1= guarda mas lento pero no interrumpe el juego 0= Guarda el juego mas rapido e interrumpe el juego.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// Account Management&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//Code for servers account application process&lt;br /&gt;
&lt;br /&gt;
// 0=Closed, // Closed. Not accepting more.&lt;br /&gt;
&lt;br /&gt;
// 2=Free, // Anyone can just log in and create a full account.&lt;br /&gt;
&lt;br /&gt;
// 3=GuestAuto, // You get to be a guest and are automatically sent email with u're new password.&lt;br /&gt;
&lt;br /&gt;
// 4=GuestTrial, // You get to be a guest til u're accepted for full by an Admin.&lt;br /&gt;
&lt;br /&gt;
// 6=Unspecified, // Not specified.&lt;br /&gt;
&lt;br /&gt;
// To enable auto account you must set this to 2&lt;br /&gt;
&lt;br /&gt;
AccApp=0 // Propiedades de la creacion de cuenta.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Store password hashed with MD5 //MD5 is a safer encryption method for saving passwords. More information on it here&lt;br /&gt;
&lt;br /&gt;
Md5Passwords=0 // En 1= guarda las paswords cifradas en MD5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// local ip is assumed to be the admin&lt;br /&gt;
&lt;br /&gt;
LocalIPAdmin=1 // La ip local es asumida por el admin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Number of chars allowed per account&lt;br /&gt;
&lt;br /&gt;
MaxCharsPerAccount=5 // Numero de pjs para crear por cuenta.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Min time for a char to exist before delete allowed (in seconds)&lt;br /&gt;
&lt;br /&gt;
MinCharDeleteTime=3*24*60 // Tiempo que tarda en borrar un personaje (en segundos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Max number of Guest accounts allowed&lt;br /&gt;
&lt;br /&gt;
GuestsMax=0 // Numero maximo de cuentas guest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// Client Management&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
// What client protocol version used&lt;br /&gt;
&lt;br /&gt;
// Comment out the ClientVersion line to allow any client that is supported.&lt;br /&gt;
&lt;br /&gt;
//ClientVersion=2.0.3 // version del cliente que se va a usar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Set this to 0 to block login to encrypted clients Default client uses encryption&lt;br /&gt;
&lt;br /&gt;
UseCrypt=1 // con 0= bloqueas el logeo con clientes encriptados&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Set this to 1 to allow login to unencrypted clients //You can use&lt;br /&gt;
tools such as UO Rice and UOGateway to remove encryption on a client&lt;br /&gt;
&lt;br /&gt;
UseNoCrypt=0 // con 1= Dejas entrar con clientes sin encriptar, como Uo Rice o Gateway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Maximum total open connections to server&lt;br /&gt;
&lt;br /&gt;
ClientMax=256 // maximo de conexiones al servidor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Maximum open connections to server per IP&lt;br /&gt;
&lt;br /&gt;
ClientMaxIP=16 // maximo de conexiones por IP al servidor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Maximum total (not-in-game) connections to server&lt;br /&gt;
&lt;br /&gt;
ConnectingMax=32 // Maximo total de conexion al servidor pero no dentro del juego.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Maximum total simultaneous (not-in-game) connections to server per IP&lt;br /&gt;
&lt;br /&gt;
ConnectingMax=8 // maximo de conexiones por IP pero no dentro del juego&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// How long logged out clients linger in seconds&lt;br /&gt;
&lt;br /&gt;
ClientLinger=15 // tiempo en logear un cliente&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Walk limiting code: buffer size (in tenths of second)&lt;br /&gt;
&lt;br /&gt;
WalkBuffer=75&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Walk limiting code: regen speed (%)&lt;br /&gt;
&lt;br /&gt;
WalkRegen=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Only commands issued by this plevel and higher will be logged&lt;br /&gt;
&lt;br /&gt;
CommandLog=0 //0= se guardara todos los comandos en consola&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Prefix for ingame commands&lt;br /&gt;
&lt;br /&gt;
CommandPrefix=. // tipo de prefijo para los comandos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Function to call if client is executing a command to override the default.&lt;br /&gt;
&lt;br /&gt;
//CommandTrigger=f_oncommand // funcion para saber si un cliente esta ejecutando un comando.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Use the built in http server&lt;br /&gt;
&lt;br /&gt;
// 0 - disable http server and webpage generation&lt;br /&gt;
&lt;br /&gt;
// 1 - disable http server and enable webpage generation&lt;br /&gt;
&lt;br /&gt;
// 2 - enable http server and webpage generation (default)&lt;br /&gt;
&lt;br /&gt;
UseHttp=2 // Activa el webpage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Use the OSI AuthID to avoid possible hijack to game server.&lt;br /&gt;
&lt;br /&gt;
UseAuthID=0 // usa la autoid de OSI para posibles hacks en el servidor. Si lo pones =1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Default setting for all accounts specifying default resdisp. Recommended&lt;br /&gt;
&lt;br /&gt;
// specifying at least 1 (T2A) here.&lt;br /&gt;
&lt;br /&gt;
//AutoResDisp=0 //0=Pre-T2A, 1=T2A, 2=LBR, 3=AoS, 4=SE, 5=ML Coloca la version que quieres usar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Default setting for new accounts specifying default priv level&lt;br /&gt;
&lt;br /&gt;
//AutoPrivFlags=010 // Auto Privilegios para nuevas cuentas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// Game Mechanics&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
// Do not allow entering under roof being on horse?&lt;br /&gt;
&lt;br /&gt;
MountHeight=0 // Permitir entrar con montura debajo de un tejado?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Archery does not work if too close (0 = not checked)&lt;br /&gt;
&lt;br /&gt;
ArcheryMinDist=2 // Distancia minima para poder disparar con arco (con 0 no lo chequea)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Maximum Distance for Archery&lt;br /&gt;
&lt;br /&gt;
ArcheryMaxDist=15 // Distancia maxima para disparar con arco&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Speed scale factor for weapons Formula is now DELAY = SPEEDSCALEFACTOR /((DEX + 100) * SPEED)&lt;br /&gt;
&lt;br /&gt;
SpeedScaleFactor=15000 // Factor de velocidad de las armas, Formula = D = Speedsaclefacor / ((dex +100 * SPEED)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// This is the percent of max weight at which stamina is lost half the time&lt;br /&gt;
&lt;br /&gt;
// (200 = no effect)&lt;br /&gt;
&lt;br /&gt;
StaminaLossAtWeight=150 // Perdida de estamina con % de peso ( con 200 = no hay efecto)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Weight penalty for running +N% of max carry weight (0 = no effect)&lt;br /&gt;
&lt;br /&gt;
RunningPenalty=50 // Penalizacion al correr con % peso (0 = no efecto)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Show people joining/leaving the server&lt;br /&gt;
&lt;br /&gt;
ArriveDepartMsg=1 // Ver la gente que entra al servidor (0= Desactivado)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Are house and boat keys newbied automatically&lt;br /&gt;
&lt;br /&gt;
AutoNewbieKeys=1 // llaves newbies al crear casas o barcos (0= no newbie)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Maximum number of items allowed in bank&lt;br /&gt;
&lt;br /&gt;
BankMaxItems=1000 // maximo de item alojados en el banco&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Maximum weight in stones allowed in bank&lt;br /&gt;
&lt;br /&gt;
BankMaxWeight=1000 // maximo de peso alojado en el banco&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// If 1 vendors will take gold only from backpack&lt;br /&gt;
&lt;br /&gt;
PayFromPackOnly=0 //Con 0, los vendors cojen dinero del banco.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Disable weather effects?&lt;br /&gt;
&lt;br /&gt;
NoWeather=1 // Desabilita los efectos de lluvia, nieve, etc (0= Activa los efectos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Default light level in dungeons&lt;br /&gt;
&lt;br /&gt;
DungeonLight=27 //0= dia, 30= noche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Day light level 0-30 0 is brightest, 30 is darkest&lt;br /&gt;
&lt;br /&gt;
LightDay=0 // 0= dia, 30= noche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Night light level 0-30&lt;br /&gt;
&lt;br /&gt;
LightNight=25 // Nivel de luz de noche&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Allow manual sector light override?&lt;br /&gt;
&lt;br /&gt;
//AllowLightOverride=1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Wool Regen Time (in minutes)&lt;br /&gt;
&lt;br /&gt;
WoolGrowthTime=30 // Regeneracion de brotes, tipo algodon ( en minutos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Suppress player speech with 75% of capital letters&lt;br /&gt;
&lt;br /&gt;
SuppressCapitals=0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Extra combat flags to control the fight (default:0, 0.55i compatible)&lt;br /&gt;
&lt;br /&gt;
// COMBAT_NODIRCHANGE 00001 // not rotate player when fighting (like was in 0.51a)&lt;br /&gt;
&lt;br /&gt;
// COMBAT_FACECOMBAT 00002 // allow faced combat only (recommended)&lt;br /&gt;
&lt;br /&gt;
//CombatFlags=0 //Flags de combate, para activar por ejemplo 01|02 activa los dos flags&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)&lt;br /&gt;
&lt;br /&gt;
// MAGICF_NODIRCHANGE = 0x0000001 // Not rotate player when casting/targetting&lt;br /&gt;
&lt;br /&gt;
// MAGICF_PRECAST = 0x0000002 // Precasting&lt;br /&gt;
&lt;br /&gt;
// MAGICF_IGNOREAR = 0x0000004 // Magic damge ignore ar&lt;br /&gt;
&lt;br /&gt;
// MAGICF_CANHARMSELF = 0x0000008 // Magic can do damage on self&lt;br /&gt;
&lt;br /&gt;
// MAGICF_STACKSTATS = 0x0000010&lt;br /&gt;
&lt;br /&gt;
//MagicFlags=0 // Flags de magia, para activar lo mismo que los de combate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// NPC/Item/Player Management&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
// Distance in tiles before an NPC that's wandered too far from it's home will teleport back&lt;br /&gt;
&lt;br /&gt;
LostNPCTeleport=50 // Distancia maxima que un npc puede andar desde su posicion inicial hasta el valor que se coloque.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Wether PCs get a resurrection robe when they get resurrected.&lt;br /&gt;
&lt;br /&gt;
NoResRobe=0 // Con 1= No da robe de resureccion al resucitar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Time for a NPC corpse to decay mins&lt;br /&gt;
&lt;br /&gt;
CorpseNPCDecay=10 //Tiempo en que un cuerpo de npc se borra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Time for a playercorpse to decay mins&lt;br /&gt;
&lt;br /&gt;
CorpsePlayerDecay=15 //Tiempo en que un cuerpo de jugador se borra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Base decay time in minutes for items&lt;br /&gt;
&lt;br /&gt;
DecayTimer=30 //Tiempo en que un item en el suelo se borra(en min)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Put [NPC] tags over chars or [TAME], if the creature is tamed&lt;br /&gt;
&lt;br /&gt;
CharTags=0 // Colocar un tag a los npcs [NPC] y a los domados [TAME](1 para activarlo)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Flip dropped items&lt;br /&gt;
&lt;br /&gt;
FlipDroppedItems=0 // con 1= Gira el item al tirar al suelo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Monsters run when scared of death&lt;br /&gt;
&lt;br /&gt;
MonsterFear=0 // Con 1= los npcs correran si ven que van a morir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Monsters may fight each other&lt;br /&gt;
&lt;br /&gt;
MonsterFight=0 //Con 1= los monstruos podran luchar contra otros.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Percent setting of the all NPC move rate, default 100&lt;br /&gt;
&lt;br /&gt;
MoveRate=100 // Velocidad de movimiento de los npcs, por defecto 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Do players receive sounds&lt;br /&gt;
&lt;br /&gt;
GenericSounds=1 // Con 0= no se oiran los sonidos genericos, como por ejemplo soltar un item en la mochila&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Max number of items to sell to one person at once&lt;br /&gt;
&lt;br /&gt;
VendorMaxSell=255 // maximo de item que puede vender un npc vendor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Max level npc trainers can go&lt;br /&gt;
&lt;br /&gt;
NPCTrainMax=300 //300 es 30.0 de skill. Hasta que nivel de skill puede trainearte un npc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Percent of own ability npcs can train to&lt;br /&gt;
&lt;br /&gt;
NPCTrainPercent=30 // % que pueden enseñarte los npcs en una skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Max level of skill trainable on dummies, archery butte ect..&lt;br /&gt;
&lt;br /&gt;
SkillPracticeMax=300 //300 es 30.0 de skill. Maximo de skill trainebale en muñecos, dianas, y parecidos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Max skill player's will start with on skills they haven't chosen during char create&lt;br /&gt;
&lt;br /&gt;
MaxBaseSkill=200 // base maximo de skills al empezar un pj&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Time in seconds for hitpoint regeneration&lt;br /&gt;
&lt;br /&gt;
Regen0=40 // tiempo que tarda en regenerar 1 punto de vida (en segundos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Time in seconds for mana regeneration&lt;br /&gt;
&lt;br /&gt;
Regen1=20 // tiempo que tarda en regenerar 1 punto de mana (en segundos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Time in seconds for stamina regeneration&lt;br /&gt;
&lt;br /&gt;
Regen2=10 // tiempo que tarda en regenerar 1 punto de stam (en segundos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Time in minutes for food regeneration&lt;br /&gt;
&lt;br /&gt;
// 1*60*24 = 1 day of real life time&lt;br /&gt;
&lt;br /&gt;
Regen3=1*60*24 // Tiempo de regeneracion de la comida, por defecto 1 dia real.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Speech block associated to players&lt;br /&gt;
&lt;br /&gt;
SpeechSelf=spk_player // Speech de los players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Speech block associated to pets&lt;br /&gt;
&lt;br /&gt;
SpeechPet=spk_pet // Speech de los animales&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Events related to all NPCs&lt;br /&gt;
&lt;br /&gt;
//EventsPet=your_event // Eventos para todos los npcs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// When player skills/stats goes this times more than skillclass allowed, drop&lt;br /&gt;
&lt;br /&gt;
// them to skillclass level. Setting this to 0 disables the action.&lt;br /&gt;
&lt;br /&gt;
OverSkillMultiply=2 // Con 0= se desabilitan las clases de skills .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// NPC AI settings&lt;br /&gt;
&lt;br /&gt;
// NPC_AI_PATH 0001 NPC pathfinding&lt;br /&gt;
&lt;br /&gt;
// NPC_AI_FOOD 0002 NPC food search (objects + grass) This makes&lt;br /&gt;
npcs look for food (specified on their FOODTYPE sections) and grass to&lt;br /&gt;
eat&lt;br /&gt;
&lt;br /&gt;
// NPC_AI_EXTRA 0004 NPC magics, combat, etc&lt;br /&gt;
&lt;br /&gt;
// NPC_AI_ALWAYSINT 0008 Always be as smart as possible with pathfinding&lt;br /&gt;
&lt;br /&gt;
//NPCAI=0 // Inteligencia de los Npcs, para activar algo por ej 01|02|04 ... No recomendable da algunos errores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// Crime/Murder/Karma/Fame/Guard Settings&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
// Karma when player goes from good to neutral (from -10000 to 10000)&lt;br /&gt;
&lt;br /&gt;
PlayerNeutral=-2000 // Karma necesaria para ser un jugador neutral (gris)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// How many minutes are criminals flagged for&lt;br /&gt;
&lt;br /&gt;
CriminalTimer=3 // Minutos que eres criminal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Times a player can snoop before becoming a criminal&lt;br /&gt;
&lt;br /&gt;
SnoopCriminal=20 // Minutos que eres criminal al realizar snoop a algun pj.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Seconds time to decay a murder count (default 8*60*60 is 8 hours)&lt;br /&gt;
&lt;br /&gt;
MurderDecayTime=8*60*60 // Tiempo que tarda en quitar una Muerte (Kill), por defecto 8 horas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Amount of murders before we get title&lt;br /&gt;
&lt;br /&gt;
MurderMinCount=1 //Minimo de muertes para ser rojo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Looting or carving a blue player is a crime&lt;br /&gt;
&lt;br /&gt;
LootingIsaCrime=1 // lotear en un cuerpo en un crimen (0 para desactivar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Flag players criminal for helping criminals?&lt;br /&gt;
&lt;br /&gt;
HelpingCriminalsIsaCrime=1 //Ayuda a un criminal te vuelve criminal (0 para desactivar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// How long do guards linger about in minutes&lt;br /&gt;
&lt;br /&gt;
GuardLinger=3 // Minutos que un guardia tarda en desaparecer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Will guards kill instantly or follow normal combat rules&lt;br /&gt;
&lt;br /&gt;
GuardsInstantKill=1 // Los guardias matan de un toque ( 0 para desactivar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Limits the MAXHITS/MAXMANA/MAXSTAM changes&lt;br /&gt;
&lt;br /&gt;
// STAT_FLAG_NORMAL 0x00 // MAX* status allowed (default)&lt;br /&gt;
&lt;br /&gt;
// STAT_FLAG_DENYMAX 0x01 // MAX* denied&lt;br /&gt;
&lt;br /&gt;
// STAT_FLAG_DENYMAXP 0x02 // .. for players&lt;br /&gt;
&lt;br /&gt;
// STAT_FLAG_DENYMAXN 0x04 // .. for npcs&lt;br /&gt;
&lt;br /&gt;
StatsFlags=0 // Flags de Stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Colores por defecto para los pjs. (name, speech)&lt;br /&gt;
&lt;br /&gt;
//ColorNotoGood=063 // blue&lt;br /&gt;
&lt;br /&gt;
//ColorNotoGuildSame=044 // green&lt;br /&gt;
&lt;br /&gt;
//ColorNotoCriminal=03b2 // grey (criminal)&lt;br /&gt;
&lt;br /&gt;
//ColorNotoNeutral=03b2 // grey (can be attacked)&lt;br /&gt;
&lt;br /&gt;
//ColorNotoEvil=026 // red&lt;br /&gt;
&lt;br /&gt;
//ColorNotoGuildWar=02b // orange (enemy guild)&lt;br /&gt;
&lt;br /&gt;
//ColorNotoDefault=03b2 // grey (if not any other)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// Server Mechanics&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
// Experimental flags&lt;br /&gt;
&lt;br /&gt;
// Flags for options that affect server behaviour and which might affect compatibility&lt;br /&gt;
&lt;br /&gt;
// See the revisions.txt file for more details on this&lt;br /&gt;
&lt;br /&gt;
// EF_DiagonalWalkCheck = 00000001&lt;br /&gt;
&lt;br /&gt;
// EF_UNICODE = 00000002 // No on Linux Enables new Unicode fixes&lt;br /&gt;
&lt;br /&gt;
// EF_Scripts_Ret_Strings = 00000004 //Allows you to Return strings&lt;br /&gt;
in function via Return command (normally you can only return number)&lt;br /&gt;
&lt;br /&gt;
// EF_New_Triggers = 00000008&lt;br /&gt;
&lt;br /&gt;
// EF_Scripts_Parse_Verbs = 00000010&lt;br /&gt;
&lt;br /&gt;
// EF_Intrinsic_Locals = 00000020 //Allows locals to be referenced&lt;br /&gt;
differently. For example: can be referenced as just&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// EF_Item_Strict_Comparison = 00000040 //Disables similars items&lt;br /&gt;
being compared instead of specific items, such as cloth, leather, hides,&lt;br /&gt;
log, boards, arrow, bolt being compared when the server tries to find&lt;br /&gt;
an arrow.&lt;br /&gt;
&lt;br /&gt;
// EF_WalkCheck = 00000100 //Fixes a lot of house looting bugs, and other walkchecking related problems.&lt;br /&gt;
&lt;br /&gt;
// EF_Script_Profiler = 00000400&lt;br /&gt;
&lt;br /&gt;
// EF_Size_Optimise = 00000800&lt;br /&gt;
&lt;br /&gt;
// EF_Minimize_Triggers = 00001000 //Minimize trigger calls (use only 0.51 triggers)&lt;br /&gt;
&lt;br /&gt;
Experimental=00000 // Experimentos del emulador sphere (pueden ser inestables).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Option flags&lt;br /&gt;
&lt;br /&gt;
// Flags for options that affect server behaviour but not compatibility&lt;br /&gt;
&lt;br /&gt;
// See the revisions.txt file for more details on this&lt;br /&gt;
&lt;br /&gt;
// OF_Archery_CanMove = 00000010&lt;br /&gt;
&lt;br /&gt;
// OF_OSIMultiSight = 00000020&lt;br /&gt;
&lt;br /&gt;
// OF_Items_AutoName = 00000040&lt;br /&gt;
&lt;br /&gt;
// OF_FileCommands = 00000080 //This enables all FILE commands, info about this command is here.&lt;br /&gt;
&lt;br /&gt;
// OF_NoItemNaming = 00000100 //If enabled, prevents Sphere from&lt;br /&gt;
naming crafted items such as &amp;quot;a viking sword crafted by Player&amp;quot;, it will&lt;br /&gt;
be only &amp;quot;a viking sword&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// OF_NoHouseMuteSpeech = 00000200 //Can players inside a house hear players outside, and vice-versa?&lt;br /&gt;
&lt;br /&gt;
// OF_Multithreaded = 00000400 //Do not set while server is running&lt;br /&gt;
!!! (Make *Nix server unstable) Puts account handling in a second thread&lt;br /&gt;
&lt;br /&gt;
// OF_Advanced_LOS = 00000800&lt;br /&gt;
&lt;br /&gt;
// OF_Flood_Protection = 00001000&lt;br /&gt;
&lt;br /&gt;
OptionFlags=0200 // Flags en general&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// FeatureT2A, used to control T2A expansion features ( default 03 )&lt;br /&gt;
&lt;br /&gt;
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands&lt;br /&gt;
&lt;br /&gt;
// FEATURE_T2A_CHAT 02 // In game chat&lt;br /&gt;
&lt;br /&gt;
FeatureT2A = 03 // Flags para activar T2A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// FeatureLBR, used to control LBR expansion features ( default 0 )&lt;br /&gt;
&lt;br /&gt;
// FEATURE_LBR_UPDATE 01 // Lbr Monsters&lt;br /&gt;
&lt;br /&gt;
// FEATURE_LBR_SOUND 02 // MP3 instead of MIDI&lt;br /&gt;
&lt;br /&gt;
FeatureLBR = 0 // Flags para activar LBR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// FeatureAOS, used to control AOS expansion features ( default 0 )&lt;br /&gt;
&lt;br /&gt;
// FEATURE_AOS_UPDATE 01 // Basic AoS feature&lt;br /&gt;
&lt;br /&gt;
// FEATURE_AOS_POPUP 02 // Popup infos&lt;br /&gt;
&lt;br /&gt;
// FEATURE_AOS_DAMAGE 04 // Damage shown on hit&lt;br /&gt;
&lt;br /&gt;
// FEATURE_AOS_PALNECRO 08 // Fightbook and Paladin/Necro on char creation (need FEATURE_AOS_UPDATE to work properly)&lt;br /&gt;
&lt;br /&gt;
// FEATURE_AOS_TOOLTIP 010 // Tooltips (need FEATURE_AOS_UPDATE to work properly)&lt;br /&gt;
&lt;br /&gt;
FeatureAOS = 0 // Flags para activar AOS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// FeatureSE, used to control SE expansion features ( default 0 )&lt;br /&gt;
&lt;br /&gt;
// FEATURE_SE_UPDATE 01 // Basic SE features&lt;br /&gt;
&lt;br /&gt;
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai&lt;br /&gt;
&lt;br /&gt;
FeatureSE = 0 // Flags para activar Samurai Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// FeatureML, used to control ML expansion features ( default 0 )&lt;br /&gt;
&lt;br /&gt;
// FEATURE_ML_UPDATE 01 // Basic ML features&lt;br /&gt;
&lt;br /&gt;
FeatureML = 0 // Flags para activar ML&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// In game effects to turn on and off&lt;br /&gt;
&lt;br /&gt;
// Messages echoed to the server console while in debug mode&lt;br /&gt;
&lt;br /&gt;
// DEBUGF_NPC_EMOTE = 0x0001&lt;br /&gt;
&lt;br /&gt;
// DEBUGF_ADVANCE_STATS = 0x0002&lt;br /&gt;
&lt;br /&gt;
// DEBUGF_WALKCODES = 0x0080 // try the new walk code checking stuff&lt;br /&gt;
&lt;br /&gt;
// DEBUGF_EXP = 0x0200 // experience gain/loss&lt;br /&gt;
&lt;br /&gt;
// DEBUGF_LEVEL = 0x0400 // experience level changes&lt;br /&gt;
&lt;br /&gt;
DebugFlags=0 // Flags para activar los Debug&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Console Hears all that is said on the server&lt;br /&gt;
&lt;br /&gt;
HearAll=1 // La consola muestra todo lo que escriben en el juego ( 0 para desactivar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Secure mode attempts to ignore errors, protect from accidently shutdowns&lt;br /&gt;
&lt;br /&gt;
Secure=1 // Modo seguro que ignora errores, ( 0 para desactivar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Value from 1 to 32, set sectors inactive when unused to conserve resources&lt;br /&gt;
&lt;br /&gt;
SectorSleep=10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Disconnect inactive socket in x min&lt;br /&gt;
&lt;br /&gt;
DeadSocketTime=5 // Desconectar por inactividad del servidor ( en minutos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Always force a full garbage collection on save&lt;br /&gt;
&lt;br /&gt;
ForceGarbageCollect=1 // Borra la papelera en cada save&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Time before restarting when server appears hung (in seconds)&lt;br /&gt;
&lt;br /&gt;
FreezeRestartTime=60 // Reinicia el servidor cuando esta colgado ( en segundos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Length of the game world minute in real world in seconds&lt;br /&gt;
&lt;br /&gt;
GameMinuteLength=60 // 1 minuto = 60 seg en el mundo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Bit Mask of the subjects you want to log when logging is on&lt;br /&gt;
&lt;br /&gt;
// LOGM_ACCOUNTS 0x00080&lt;br /&gt;
&lt;br /&gt;
// LOGM_SAVE 0x00200 // world save status.&lt;br /&gt;
&lt;br /&gt;
// LOGM_CLIENTS_LOG 0x00400 // all clients as they log in and out.&lt;br /&gt;
&lt;br /&gt;
// LOGM_GM_PAGE 0x00800 // player gm pages.&lt;br /&gt;
&lt;br /&gt;
// LOGM_PLAYER_SPEAK 0x01000 // All that the players say.&lt;br /&gt;
&lt;br /&gt;
// LOGM_GM_CMDS 0x02000 // Log all GM commands.&lt;br /&gt;
&lt;br /&gt;
// LOGM_CHEAT 0x04000 // Probably an exploit !&lt;br /&gt;
&lt;br /&gt;
// LOGM_KILLS 0x08000 // Log player combat results.&lt;br /&gt;
&lt;br /&gt;
// LOGM_HTTP 0x10000&lt;br /&gt;
&lt;br /&gt;
// 01ffff log everything&lt;br /&gt;
&lt;br /&gt;
LogMask=01ec80 // Archivador de Logs (para archivar todo 01fff)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Amount of time to keep map data cached in sec&lt;br /&gt;
&lt;br /&gt;
MapCacheTime=120 // Tiempo para guardar en cache( en segundos)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Max NPC chars for a sector to prevent lag&lt;br /&gt;
&lt;br /&gt;
MaxComplexity=32 // maximo numero de npcs en un sector para prevenir lag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Amount of items in one tile so start showing &amp;quot;too many items here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MaxItemComplexity=25 // maximo de items en un tile, que da el error &amp;quot;too many items here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Amount of items in one sector to start showing &amp;quot;x items too complex&amp;quot;&lt;br /&gt;
&lt;br /&gt;
MaxSectorComplexity=1024 // maximo items en un sector que da el error &amp;quot;x items too complex&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Limit the number of cycles the while/for loop can proceed. Setting this to&lt;br /&gt;
&lt;br /&gt;
// zero disables the limitation&lt;br /&gt;
&lt;br /&gt;
MaxLoopTimes=0 // maximo de lopps que puede proceder, 0 para desactivar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Amount of minutes to call f_onserver_timer (0 disables this, default)&lt;br /&gt;
&lt;br /&gt;
TimerCall=0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?&lt;br /&gt;
&lt;br /&gt;
// Can be viewed by right clicking the mouse on sphere screen.&lt;br /&gt;
&lt;br /&gt;
PROFILE=0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//////// Magic/Effects Settings&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Allow casting while equipped&lt;br /&gt;
&lt;br /&gt;
EquippedCast=1 // Permite castear equipados ( 0 para desarmar al castear)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Words of power for player using magic&lt;br /&gt;
&lt;br /&gt;
WOPPlayer=1 // Muestra palabras Magicas al castear)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Words of power for staff using magic&lt;br /&gt;
&lt;br /&gt;
WOPStaff=0 // No muestra palabras magicas a los Staff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Reagents lost if magic fails&lt;br /&gt;
&lt;br /&gt;
ReagentLossFail=0 // No pierde regs al fallar (1 para perder regs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Magic requires reagents&lt;br /&gt;
&lt;br /&gt;
ReagentsRequired=0 // Requiere reagentes para castear ( 1 para activar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// What % of hitpoints players will resurrect with. Note, that if you set this&lt;br /&gt;
&lt;br /&gt;
// too low, people with little STR will have problems resurrecting.&lt;br /&gt;
&lt;br /&gt;
HitPointPercentOnRez=33 // % de vida al resucitar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// How many % of hits will the character loose when starving. 0 disables&lt;br /&gt;
&lt;br /&gt;
//HitsHungerLoss=0 // % de vida que pierde cuando no tiene comida (1 para activar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Amount of skill of lock picking needed to unlock a magically locked door&lt;br /&gt;
&lt;br /&gt;
MagicUnlockDoor=900&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Teleport effect for GMs and players. Setting 0 disables the effect&lt;br /&gt;
&lt;br /&gt;
TeleportEffectStaff=03709&lt;br /&gt;
TeleportEffectPlayers=0372a&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
//////// Experience and Level system&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Enable experience system&lt;br /&gt;
//ExperienceSystem=0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Experience system settings:&lt;br /&gt;
&lt;br /&gt;
// 0001 gain experience in combat&lt;br /&gt;
// 0002 gain experience in crafts&lt;br /&gt;
// 0004 allow experience to go down&lt;br /&gt;
// 0008 limit experience decrease by a range witheen a current level&lt;br /&gt;
// 0010 auto-init EXP/LEVEL for NPCs if not set in @Create&lt;br /&gt;
// 0020 allow trigger @ExpChange&lt;br /&gt;
// 0040 allow trigger @ExpLevelChange&lt;br /&gt;
//ExperienceMode=0&lt;br /&gt;
// If combat experience gain is allowed, use these percents for gaining exp in&lt;br /&gt;
// Player versus Monster and Player versus Player combats. Value 0 disables gain.&lt;br /&gt;
//ExperienceKoefPVM=100&lt;br /&gt;
//ExperienceKoefPVP=100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Enable levels system (as a part of experience system)&lt;br /&gt;
//LevelSystem=0&lt;br /&gt;
// Level system settings:&lt;br /&gt;
// linear = 0 (each NextLevelAt exp will give a level up)&lt;br /&gt;
// double = 1 (you need (NextLevelAt * (level+1)) to get a level up)&lt;br /&gt;
//LevelMode=1&lt;br /&gt;
// Amount of experience to raise to the next level&lt;br /&gt;
//LevelNextAt=0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
//////// Webpage Settings&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
// Note, that you can catch error codes by creating sphere404.htm and so on&lt;br /&gt;
// for all HTTP error codes sphere support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[WEBPAGE 1]&lt;br /&gt;
&lt;br /&gt;
// Determines what html file is used as base for the status page&lt;br /&gt;
WebPageSrc=scripts\web\spherestatusbase.html&lt;br /&gt;
&lt;br /&gt;
// Determines where the status page is saved&lt;br /&gt;
WebPageFile=scripts\web\status.html&lt;br /&gt;
&lt;br /&gt;
// In seconds, how often the status file is updated&lt;br /&gt;
WebPageUpdate=60&lt;br /&gt;
&lt;br /&gt;
// Required PLevel to view this page (0 = anyone, 6 = admins only)&lt;br /&gt;
PLevel=0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
//////// Abuse Control&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Block these ips from the server&lt;br /&gt;
// 255 is a wildcard, so 255.255.255.255 disables anyone connecting.&lt;br /&gt;
&lt;br /&gt;
[BlockIP]&lt;br /&gt;
&lt;br /&gt;
//123.34.45.56&lt;br /&gt;
//123.45.56.78&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
//////// Connection Information&lt;br /&gt;
///////////////////////////////////////////////////////////////&lt;br /&gt;
&lt;br /&gt;
//First line should be the name of your shard (this is what people see when they connect)&lt;br /&gt;
//Second line should be the IP of your shard (this is almost always 127.0.0.1)&lt;br /&gt;
//Third line should be the port of your shard (this should be whatever ServPort is set to)&lt;br /&gt;
&lt;br /&gt;
//Uncomment next 3 lines below this if you have a router&lt;br /&gt;
//First line should be a name different than your shard name above this&lt;br /&gt;
//Second line should be your real/external IP (www.whatismyip.com)&lt;br /&gt;
//Third line should be the shard port (this should be whatever ServPort is set to)&lt;br /&gt;
[SERVERS] //Servidor para poder acceder los usuarios a tu servidor.&lt;br /&gt;
WarAngel's Test Centre&lt;br /&gt;
127.0.0.1 // Tu IP( poner tu ip para que accedan los deams, 127.0.0.1 para local)&lt;br /&gt;
2593&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//External&lt;br /&gt;
//my.ip.goes.here&lt;br /&gt;
//2593&lt;/div&gt;</summary>
		<author><name>Davidcrma</name></author>	</entry>

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