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		<id>https://wiki.spherecommunity.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XuN</id>
		<title>SphereWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.spherecommunity.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XuN"/>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Special:Contributions/XuN"/>
		<updated>2026-04-10T05:42:05Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=TARGETF&amp;diff=7867</id>
		<title>TARGETF</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=TARGETF&amp;diff=7867"/>
				<updated>2018-05-08T16:45:17Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Targetf is a command you can use to directly target a character or item and using a function on it without manually creating an memory item or such. Using the targetf itself works like calling an ordinary function and you can put arguments after the function normally. &lt;br /&gt;
&lt;br /&gt;
ex. targetf f_hello or targetf f_hello 1,2 &lt;br /&gt;
&lt;br /&gt;
In targetf: &lt;br /&gt;
&lt;br /&gt;
SRC= player using the function &lt;br /&gt;
&lt;br /&gt;
ARGO= target's UID &lt;br /&gt;
&lt;br /&gt;
local.id stores the ID of the targeted object&lt;br /&gt;
[[Category:Reference Compendium]]&lt;br /&gt;
[[Category: Properties and Functions]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@Kill&amp;diff=7866</id>
		<title>@Kill</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@Kill&amp;diff=7866"/>
				<updated>2018-04-07T21:55:08Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: Undo revision 7865 by XuN (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires on all characters who are responsible for another character's death.&lt;br /&gt;
&lt;br /&gt;
The trigger is fired based on the Attacker list, @Death is called before it and @DeathCorpse after, so the @Death trigger can pre-handle who will receive this trigger by adding or removing attackers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The [[Characters|character]] who has been killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] doing the killing.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] doing the killing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The total number of characters involved in the character's death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the killer from receiving credit for the kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@Kill&amp;diff=7865</id>
		<title>@Kill</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@Kill&amp;diff=7865"/>
				<updated>2018-04-07T21:04:50Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires on all characters who are responsible for another character's death.&lt;br /&gt;
&lt;br /&gt;
The trigger is fired based on the Attacker list, @Death is called before it and @DeathCorpse after, so the @Death trigger can pre-handle who will receive this trigger by adding or removing attackers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] doing the killing.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] that has been killed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The total number of characters involved in the character's death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the killer from receiving credit for the kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@CombatAdd&amp;diff=7805</id>
		<title>@CombatAdd</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@CombatAdd&amp;diff=7805"/>
				<updated>2016-04-20T20:59:55Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when someone is being added to my attacker list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || Myself, someone is being entering in combat with me (or I am entering in combat with &lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The character entering in my list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || Threat set to this SRC, if enabled on ini and I'm not a player.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || Sets wether to add SRC as ignored or not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents src of being added to my list, however I will try to add him each time I can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@CallGuards&amp;diff=7804</id>
		<title>@CallGuards</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@CallGuards&amp;diff=7804"/>
				<updated>2016-04-15T07:55:37Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a character calls for the guards to attack a criminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The guard [[Characters|character]] who is going to attack the criminal (if one exists in the area).&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] calling for guards.&lt;br /&gt;
|-&lt;br /&gt;
| [[REF1]] || The [[Characters|criminal]] who the guards are being called upon.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|criminal]] who the guards are being called upon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || The [[BASEID]] of the [[Characters|character]] to spawn as a guard.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || O || If set to 1, a new guard will be spawned regardless of whether a nearby guard is available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the guards from reacting. (When firing on a player, will prevent the guards attacking the next possible targets)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@Buy&amp;diff=7803</id>
		<title>@Buy</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@Buy&amp;diff=7803"/>
				<updated>2016-02-28T16:31:08Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when an item is bought from a vendor. The trigger fires on each item that is bought in the transaction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The [[Characters#NPCs|vendor]] the item is being bought from.&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Items|item]] being bought.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] buying the item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The amount of the item being bought.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || I || The final cost of the item (amount * value).&lt;br /&gt;
|-&lt;br /&gt;
| LOCAL.TOTALCOST || I || The total cost for the whole transaction ( the sum of the final prizes of all items ).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the character from buying the item (blocks the entire transaction).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@NPCActFight&amp;diff=7790</id>
		<title>@NPCActFight</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@NPCActFight&amp;diff=7790"/>
				<updated>2015-11-02T08:30:17Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires periodically whilst an NPC is fighting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#NPCs|NPCs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#NPCs|NPC]] who is fighting.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] the NPC is fighting with.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || The distance between the NPC and its target.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || IO || The NPC's motivation level to fight.&amp;lt;br /&amp;gt;'''Note:''' NPCs, excluding pets, with a motivation less than zero will flee from their target.&lt;br /&gt;
|-&lt;br /&gt;
| local.Skill || O || Force the NPC to stop current checks and start this skill.&lt;br /&gt;
|-&lt;br /&gt;
| local.Spell || O || Force to cast an specific spell in case LOCAL.SKILL is set to a SKF_MAGIC skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Allows the NPC to fight, but skips making a decision to use a special action such as fire breathing or rock throwing.&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stops the NPC from taking any action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: NPCS]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@SeeHidden&amp;diff=7788</id>
		<title>@SeeHidden</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@SeeHidden&amp;diff=7788"/>
				<updated>2015-08-24T11:57:47Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when character is going to see a hidden character so it can control wether to see it or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] viewing.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] hidden.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || 0 will remain invisible for the viewer/ 1 the viewer will see this character grayed (like an Admin sees an invisible GM).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This trigger is being fired a lot, keep it clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This trigger doesn't have return values, characters must be send always.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@SeeHidden&amp;diff=7787</id>
		<title>@SeeHidden</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@SeeHidden&amp;diff=7787"/>
				<updated>2015-08-24T11:57:13Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when character is going to see a hidden character so it can control wether to see it or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] viewing.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] hidden.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || 0 will remain invisible for the viewer/ 1 the viewer will see this character grayed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
This trigger is being fired a lot, keep it clean.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This trigger doesn't have return values, characters must be send always.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@GetHit&amp;diff=7785</id>
		<title>@GetHit</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@GetHit&amp;diff=7785"/>
				<updated>2015-07-30T16:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|@GetHit}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This trigger fires when a character receives damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] being damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] responsible for the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || The amount of damage being applied.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || IO || The type of damage being applied.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN3 || IO || Hits will be fixed to this amount after the hit if the value is greater than it, default = maxhits.&lt;br /&gt;
|-&lt;br /&gt;
| LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents damage from being applied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@PersonalSpace&amp;diff=7784</id>
		<title>@PersonalSpace</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@PersonalSpace&amp;diff=7784"/>
				<updated>2015-07-30T16:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Arguments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a character is stepped on by another character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] being stepped on.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] doing the stepping.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || The amount of stamina needed to step on to the character.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || O  || Setting it to 1 allow NPCs to pass over another NPCs, 0 reject the movement.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the character from being stepped on.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=Armor_Calculation&amp;diff=7783</id>
		<title>Armor Calculation</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Armor_Calculation&amp;diff=7783"/>
				<updated>2015-07-23T10:47:14Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Body parts and Percents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Armor_Calculation}}&lt;br /&gt;
&lt;br /&gt;
Have you ever wondered why your handmade set of platemail where each part has an AR value of &amp;quot;40&amp;quot; only gives you an overall armor rating of &amp;quot;36&amp;quot;? Well, here is the answer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sphere follows OSI's armor rating system. That means, that each armor part will show you an AR value what it will give you if you wear a complete set of armor where each part has this AR value. Depending on what body parts a selected armor part is covering it adds a procentual share to the overall armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, armor pieces theoretically can be stacked. So a platemail chest covers chest and back, and a cloak covers the chest. But that does not mean that your back now is double protected: Like on OSI, Sphere only uses the covering part with the highest AR property. Therefore, if you wear a chain tunic under your plate, id adds to weight, but not to your character's AR. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body parts and Percents===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;15 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_HEAD&amp;lt;br /&amp;gt;&lt;br /&gt;
7 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_NECK&amp;lt;br /&amp;gt;&lt;br /&gt;
5 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_BACK&amp;lt;br /&amp;gt;&lt;br /&gt;
25 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_CHEST&amp;lt;br /&amp;gt;&lt;br /&gt;
14 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_ARMS&amp;lt;br /&amp;gt;&lt;br /&gt;
7 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_HANDS&amp;lt;br /&amp;gt;&lt;br /&gt;
22 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_LEGS&amp;lt;br /&amp;gt;&lt;br /&gt;
5 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_FEET&amp;lt;br /&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===What layer covers what?===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;LAYER_HELM&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_HEAD&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_COLLAR&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_NECK&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_SHIRT, LAYER_CHEST, LAYER_TUNIC, LAYER_CAPE, LAYER_ROBE&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_BACK&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_SHIRT, LAYER_CHEST, LAYER_TUNIC, LAYER_ROBE&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_CHEST&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_ARMS, LAYER_CAPE, LAYER_ROBE&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_ARMS&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_GLOVES&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_HANDS&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_PANTS, LAYER_SKIRT, LAYER_HALF_APRON, LAYER_ROBE, LAYER_LEGS gives ARMOR_LEGS&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_SHOES, LAYER_LEGS&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_FEET&amp;lt;br /&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Or, if you're preferring it the other way around: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;A helmet, hat ect. will only cover the head, thus adding 10 percent to the total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
A gorget, but also a necklace will cover the neck, adding 5 percent to total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
A shirt (LAYER_SHIRT) can cover the back and the chest, adding up to 40 percent of total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
Items on LAYER_CHEST and LAYER_TUNIC behave like LAYER_SHIRT.&amp;lt;br /&amp;gt;&lt;br /&gt;
A cape may cover the back and the arms, adding up to 20 percent to total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
A robe may cover back, chest, arms and legs, adding up to 70 percent to total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armwear (LAYER_ARMS) only covers the arms, thus adding 10 percent to total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gloves and gauntlets are covering the hands, adding 10 percent.&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_PANTS, LAYER_SKIRT, LAYER_HALF_APRON are covering the legs (20 percent of total AR).&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_LEGS (like plate legs) and LAYER_SHOES are covering the feet (5 percent of total AR)&amp;lt;br /&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do not forget that multiple coverings will _not_ stack; only the item with the highest AR property will be taken into account! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer it all in a combined table: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Hit Zones'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| head&lt;br /&gt;
| throat&lt;br /&gt;
| chest&lt;br /&gt;
| back&lt;br /&gt;
| arms&lt;br /&gt;
| hands&lt;br /&gt;
| legs&lt;br /&gt;
| feet&lt;br /&gt;
|-&lt;br /&gt;
| '''layer'''&lt;br /&gt;
| 10%&lt;br /&gt;
| 5%&lt;br /&gt;
| 30%&lt;br /&gt;
| 10%&lt;br /&gt;
| 10%&lt;br /&gt;
| 10%&lt;br /&gt;
| 20%&lt;br /&gt;
| 5%&lt;br /&gt;
| total&lt;br /&gt;
|-&lt;br /&gt;
| helm&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| collar&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| shirt&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| chest&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| tunic&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| robe&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| arms&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| gloves&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| pants&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| skirt&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| half apron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| shoes&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Articles]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=Armor_Calculation&amp;diff=7782</id>
		<title>Armor Calculation</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Armor_Calculation&amp;diff=7782"/>
				<updated>2015-07-23T10:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Body parts and Percents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|Armor_Calculation}}&lt;br /&gt;
&lt;br /&gt;
Have you ever wondered why your handmade set of platemail where each part has an AR value of &amp;quot;40&amp;quot; only gives you an overall armor rating of &amp;quot;36&amp;quot;? Well, here is the answer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sphere follows OSI's armor rating system. That means, that each armor part will show you an AR value what it will give you if you wear a complete set of armor where each part has this AR value. Depending on what body parts a selected armor part is covering it adds a procentual share to the overall armor. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Furthermore, armor pieces theoretically can be stacked. So a platemail chest covers chest and back, and a cloak covers the chest. But that does not mean that your back now is double protected: Like on OSI, Sphere only uses the covering part with the highest AR property. Therefore, if you wear a chain tunic under your plate, id adds to weight, but not to your character's AR. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body parts and Percents===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;15 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_HEAD&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;7 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_NECK&amp;lt;br /&amp;gt;&lt;br /&gt;
5 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_BACK&amp;lt;br /&amp;gt;&lt;br /&gt;
25 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_CHEST&amp;lt;br /&amp;gt;&lt;br /&gt;
14 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_ARMS&amp;lt;br /&amp;gt;&lt;br /&gt;
7 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_HANDS&amp;lt;br /&amp;gt;&lt;br /&gt;
22 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_LEGS&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;5 percent from&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;ARMOR_FEET&amp;lt;br /&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===What layer covers what?===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;LAYER_HELM&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_HEAD&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_COLLAR&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_NECK&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_SHIRT, LAYER_CHEST, LAYER_TUNIC, LAYER_CAPE, LAYER_ROBE&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_BACK&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_SHIRT, LAYER_CHEST, LAYER_TUNIC, LAYER_ROBE&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_CHEST&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_ARMS, LAYER_CAPE, LAYER_ROBE&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_ARMS&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_GLOVES&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_HANDS&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_PANTS, LAYER_SKIRT, LAYER_HALF_APRON, LAYER_ROBE, LAYER_LEGS gives ARMOR_LEGS&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_SHOES, LAYER_LEGS&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;gives ARMOR_FEET&amp;lt;br /&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Or, if you're preferring it the other way around: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;A helmet, hat ect. will only cover the head, thus adding 10 percent to the total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
A gorget, but also a necklace will cover the neck, adding 5 percent to total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
A shirt (LAYER_SHIRT) can cover the back and the chest, adding up to 40 percent of total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
Items on LAYER_CHEST and LAYER_TUNIC behave like LAYER_SHIRT.&amp;lt;br /&amp;gt;&lt;br /&gt;
A cape may cover the back and the arms, adding up to 20 percent to total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
A robe may cover back, chest, arms and legs, adding up to 70 percent to total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
Armwear (LAYER_ARMS) only covers the arms, thus adding 10 percent to total AR.&amp;lt;br /&amp;gt;&lt;br /&gt;
Gloves and gauntlets are covering the hands, adding 10 percent.&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_PANTS, LAYER_SKIRT, LAYER_HALF_APRON are covering the legs (20 percent of total AR).&amp;lt;br /&amp;gt;&lt;br /&gt;
LAYER_LEGS (like plate legs) and LAYER_SHOES are covering the feet (5 percent of total AR)&amp;lt;br /&amp;gt;&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do not forget that multiple coverings will _not_ stack; only the item with the highest AR property will be taken into account! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you prefer it all in a combined table: &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
| '''Hit Zones'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| head&lt;br /&gt;
| throat&lt;br /&gt;
| chest&lt;br /&gt;
| back&lt;br /&gt;
| arms&lt;br /&gt;
| hands&lt;br /&gt;
| legs&lt;br /&gt;
| feet&lt;br /&gt;
|-&lt;br /&gt;
| '''layer'''&lt;br /&gt;
| 10%&lt;br /&gt;
| 5%&lt;br /&gt;
| 30%&lt;br /&gt;
| 10%&lt;br /&gt;
| 10%&lt;br /&gt;
| 10%&lt;br /&gt;
| 20%&lt;br /&gt;
| 5%&lt;br /&gt;
| total&lt;br /&gt;
|-&lt;br /&gt;
| helm&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| collar&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 5%&lt;br /&gt;
|-&lt;br /&gt;
| shirt&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| chest&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| tunic&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| cape&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| robe&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
| arms&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| gloves&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
| pants&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| skirt&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| half apron&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| -&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| legs&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| X&lt;br /&gt;
| 25%&lt;br /&gt;
|-&lt;br /&gt;
| shoes&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| X&lt;br /&gt;
| 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Articles]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=Testchangelog&amp;diff=7762</id>
		<title>Testchangelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Testchangelog&amp;diff=7762"/>
				<updated>2015-05-15T14:54:21Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=Testchangelog&amp;diff=7761</id>
		<title>Testchangelog</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Testchangelog&amp;diff=7761"/>
				<updated>2015-05-15T14:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: Created page with &amp;quot;{{#widget:Iframe |url=http://docs.google.com/present/embed?id=dcn37mcz_22cmnwnwf8 |width=410 |height=342 |border=0 }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#widget:Iframe&lt;br /&gt;
|url=http://docs.google.com/present/embed?id=dcn37mcz_22cmnwnwf8&lt;br /&gt;
|width=410&lt;br /&gt;
|height=342&lt;br /&gt;
|border=0&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@CombatAdd&amp;diff=7756</id>
		<title>@CombatAdd</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@CombatAdd&amp;diff=7756"/>
				<updated>2015-05-09T07:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when someone is being added to my attacker list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || Myself, someone is being entering in combat with me (or I am entering in combat with &lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The character entering in my list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || Threat set to this character, if enabled on ini and SRC is not a player.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || Sets wether to add SRC as ignored or not.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents src of being added to my list, however I will try to add him each time I can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@CombatEnd&amp;diff=7755</id>
		<title>@CombatEnd</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@CombatEnd&amp;diff=7755"/>
				<updated>2015-05-07T14:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when I don't have any more viable targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || Myself.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
''No return values allowed for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@CombatStart&amp;diff=7754</id>
		<title>@CombatStart</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@CombatStart&amp;diff=7754"/>
				<updated>2015-05-07T14:12:48Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when i'm in peace and i'm to begin a combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || Myself.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The character forcing me to start a combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the 'engage' however I will try again soon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@CombatDelete&amp;diff=7753</id>
		<title>@CombatDelete</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@CombatDelete&amp;diff=7753"/>
				<updated>2015-05-07T14:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when someone is being deleted from my attacker list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || Myself.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The character being removed from my list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || Shows if the deletion was forced by your scripts (1) or called by Sphere (0)&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || I ||&lt;br /&gt;
{| cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Type description''' || '''Values'''&lt;br /&gt;
|-&lt;br /&gt;
| Forced (Blocked attack, default uncategorized actions...) || 0&lt;br /&gt;
|-&lt;br /&gt;
| Max fight time has reached (Elapsed) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Distance/LOS || 2&lt;br /&gt;
|-&lt;br /&gt;
| The character is no longer existing || 3&lt;br /&gt;
|-&lt;br /&gt;
| Forced via attacker.delete methods (ingame/script) || 4&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents src of leaving my list, however I'll try to delete him as soon as possible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@CombatAdd&amp;diff=7752</id>
		<title>@CombatAdd</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@CombatAdd&amp;diff=7752"/>
				<updated>2015-05-07T14:12:19Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when someone is being added to my attacker list.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || Myself, someone is being entering in combat with me (or I am entering in combat with &lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The character entering in my list.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents src of being added to my list, however I will try to add him each time I can.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=Category:Characters&amp;diff=7751</id>
		<title>Category:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Category:Characters&amp;diff=7751"/>
				<updated>2015-05-07T13:24:33Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
Here is a list of all [[Characters|character]] triggers. Click on the trigger name for more detailed information such as arguments and examples.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[@AfterClick]] || Fires when the object has been single-clicked, just before the overhead name is shown.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CallGuards]] || Fires when the character calls for guards.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CharClick]] || Fires when the character is clicked by another character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CharClientTooltip]] || Fires when the tooltips are about to be sent to the character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CharDClick]] || Fires when the character double clicks another character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CharTradeAccepted]] || Fires when another character accepts trade with the character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Click]] || Fires when the object has been single-clicked.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ClientTooltip]] || Fires when tooltips for this character are about to be sent to a client.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ContextMenuRequest]] || Fires when a client requests the context menu options for the object.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ContextMenuSelect]] || Fires when a client selects a context menu option for the object.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Create]] || Fires when the object is initially created, before it is placed in the world.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Criminal]] || Fires when the character becomes a criminal.&lt;br /&gt;
|-&lt;br /&gt;
| [[@DClick]] || Fires when the object is double-clicked.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Destroy]] || Fires when the object is being deleted.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Dismount]] || Fires when the character dismounts their ride.&lt;br /&gt;
|-&lt;br /&gt;
| [[@EnvironChange]] || Fires when the environment changes for the character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ExpChange]] || Fires when the character's experience points change.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ExpLevelChange]] || Fires when the character's experience level changes.&lt;br /&gt;
|-&lt;br /&gt;
| [[@FameChange]] || Fires when the character's fame changes.&lt;br /&gt;
|-&lt;br /&gt;
| [[@HouseDesignCommit]] || Fires when the character commits a new house design.&lt;br /&gt;
|-&lt;br /&gt;
| [[@HouseDesignExit]] || Fires when the character exits house design mode.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Hunger]] || Fires when the character's food level decreases.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemAfterClick]] || Fires when the character single-clicks an item, just before the overhead name is shown.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemBuy]] || Fires when the character buys an item from a vendor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemClick]] || Fires when the character single-clicks an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemClientTooltip]] || Fires when the tooltips are about to be sent to the client for an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemContextMenuRequest]] || Fires when the character requests the context menu options for an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemContextMenuSelect]] || Fires when the character selects a context menu option for an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemCreate]] || Fires when an item is initially created, before it is placed in the world, and the character is in some way responsible for it.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDamage]] || Fires when the character damages an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDClick]] || Fires when the character double-clicks an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDropOn_Char]] || Fires when the character drops an item on to a character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDropOn_Ground]] || Fires when the character drops an item on to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDropOn_Item]] || Fires when the character drops an item on to another item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDropOn_Self]] || Fires when the character drops an item inside another item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemEquip]] || Fires when the character equips an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemEquipTest]] || Fires when the characer is about to equip an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemPickUp_Ground]] || Fires when the character picks an item up from the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemPickUp_Pack]] || Fires when the character picks an item up from inside a container.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemPickUp_Self]] || Fires when the character picks an item up from inside another item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemPickUp_Stack]] || Fires when the character picks up an item from a stack.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemSell]] || Fires when the character sells an item to a vendor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemSpellEffect]] || Fires when the character hits an item with a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemStep]] || Fires when the character steps on an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemTargOn_Cancel]] || Fires when the character cancels an item's target cursor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemTargOn_Char]] || Fires when the character targets a character with an item's target cursor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemTargOn_Ground]] || Fires when the character targets the ground with an item's target cursor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemTargOn_Item]] || Fires when the character targets an item with an item's target cursor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemToolTip]] || Fires when the character requests old-style tooltips for an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemUnEquip]] || Fires when the character unequips an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Jailed]] || Fires when the character is sent to jail.&lt;br /&gt;
|-&lt;br /&gt;
| [[@KarmaChange]] || Fires when the character's karma changes.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Login]] || Fires when the character logs in.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Logout]] || Fires when the character logs out.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Mount]] || Fires when the character mounts a ride.&lt;br /&gt;
|-&lt;br /&gt;
| [[@MurderDecay]] || Fires when one of the character's kills is about to decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[@MurderMark]] || Fires when the character is about to gain a kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@PersonalSpace]] || Fires when the character is stepped on.&lt;br /&gt;
|-&lt;br /&gt;
| [[@PetDesert]] || Fires when the character deserts its owner.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Profile]] || Fires when a player attempts to read the character's profile from the paperdoll.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ReceiveItem]] || Fires when the NPC receives an item from another character, before they decide if they want it or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[@RegionEnter]] || Fires when the character enters a region.&lt;br /&gt;
|-&lt;br /&gt;
| [[@RegionLeave]] || Fires when the character leaves a region.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Rename]] || Fires when the character renames another.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SeeCrime]] || Fires when the character sees a crime take place.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillAbort]] || Fires when the character aborts a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillChange]] || Fires when the character's skill level changes.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillFail]] || Fires when the character fails a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillGain]] || Fires when the character has a chance to gain in a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillMakeItem]] || Fires when the character crafts an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillMenu]] || Fires when a skill menu is shown to the character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillPreStart]] || Fires when the character starts a skill, before any hardcoded action takes place.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillSelect]] || Fires when the character selects a skill on their skill menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillStart]] || Fires when the character starts a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillSuccess]] || Fires when the character succeeds at a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillUseQuick]] || Fires when the character quickly uses a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellBook]] || Fires when the character opens their spellbook.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellCast]] || Fires when the character casts a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellEffect]] || Fires when the character is hit by the effects of a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellFail]] || Fires when the character fails to cast a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellSelect]] || Fires when the character selects a spell to cast.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellSuccess]] || Fires when the character successfully casts a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@StatChange]] || Fires when the character's STR, DEX or INT is changed through skill gain.&lt;br /&gt;
|-&lt;br /&gt;
| [[@StepStealth]] || Fires when the character takes a step whilst hidden.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ToolTip]] || Fires when a player requests old-style tooltips for this character.&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@MurderMark&amp;diff=7750</id>
		<title>@MurderMark</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@MurderMark&amp;diff=7750"/>
				<updated>2015-05-07T13:21:13Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a character's murder count ([[KILLS]] property) is about to increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] whose murder count is changing.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] whose murder count is changing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || The new murder count that will be set.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || IO || If non-zero, the character will be flagged as a criminal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No return values are handled for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@MurderDecay&amp;diff=7749</id>
		<title>@MurderDecay</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@MurderDecay&amp;diff=7749"/>
				<updated>2015-05-07T13:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a character's murder count ([[KILLS]] property) is about to decrease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] whose murder count is changing.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] whose murder count is changing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || The new murder count that will be set.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || IO || The length of time until the murder count will next decay, in tenths of a second.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No return values are handled by this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@Kill&amp;diff=7748</id>
		<title>@Kill</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@Kill&amp;diff=7748"/>
				<updated>2015-05-07T13:20:59Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires on all characters who are responsible for another character's death.&lt;br /&gt;
&lt;br /&gt;
The trigger is fired based on the Attacker list, @Death is called before it and @DeathCorpse after, so the @Death trigger can pre-handle who will receive this trigger by adding or removing attackers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The [[Characters|character]] who has been killed.&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] doing the killing.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] doing the killing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The total number of characters involved in the character's death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the killer from receiving credit for the kill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@Hunger&amp;diff=7747</id>
		<title>@Hunger</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@Hunger&amp;diff=7747"/>
				<updated>2015-05-07T13:20:20Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: Replaced content with &amp;quot;==Description==
This trigger was removed and merged in @RegenStat&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger was removed and merged in [[@RegenStat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@HitMiss&amp;diff=7746</id>
		<title>@HitMiss</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@HitMiss&amp;diff=7746"/>
				<updated>2015-05-07T13:19:39Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a character is about to miss a combat swing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The [[Items|weapon]] being used (can be nothing, if fists are used).&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] doing the hitting.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] who was missed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| LOCAL.ARROWHANDLED || IO || if set to !=0, you can do whatever you want with local.arrow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cancels the attack swing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@Hit&amp;diff=7745</id>
		<title>@Hit</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@Hit&amp;diff=7745"/>
				<updated>2015-05-07T13:19:31Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|@Hit}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This trigger fires when a character hits someone using a combat skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The [[Items|weapon]] being used (can be nothing, if fists are used).&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] doing the hitting.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] being hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || The amount of damage being dealt.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || IO || The type(s) of damage.&lt;br /&gt;
|-&lt;br /&gt;
| LOCAL.ARROW || I || UID of the arrow used (Archery only)&lt;br /&gt;
|-&lt;br /&gt;
| LOCAL.ARROWHANDLED || IO || if set to !=0, you can do whatever you want with local.arrow&lt;br /&gt;
|-&lt;br /&gt;
| LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the weapon to be damaged (Default: 40).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cancels the combat swing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@GetHit&amp;diff=7744</id>
		<title>@GetHit</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@GetHit&amp;diff=7744"/>
				<updated>2015-05-07T13:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|@GetHit}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This trigger fires when a character receives damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] being damaged.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] responsible for the damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || The amount of damage being applied.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || IO || The type of damage being applied.&lt;br /&gt;
|-&lt;br /&gt;
| LOCAL.ITEMDAMAGECHANCE || IO || Sets the chance for the hitted part of the body (Armor or shield, if any) to be damaged (Default: 40).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents damage from being applied.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@DeathCorpse&amp;diff=7743</id>
		<title>@DeathCorpse</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@DeathCorpse&amp;diff=7743"/>
				<updated>2015-05-07T13:18:57Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a character dies and a corpse has been created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The character's corpse.&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] who died.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] who died.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No return values are handled for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@Death&amp;diff=7742</id>
		<title>@Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@Death&amp;diff=7742"/>
				<updated>2015-05-07T13:18:51Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a character's health reaches zero and they are about to die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] about to die.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] about to die.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the death from taking place.&amp;lt;br /&amp;gt;'''Note:''' The trigger will fire again unless the script changes the character's health to above zero.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@CharAttack&amp;diff=7741</id>
		<title>@CharAttack</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@CharAttack&amp;diff=7741"/>
				<updated>2015-05-07T13:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when one character initiates an attack on another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ACT]] || The [[Characters|character]] initiating the attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] being attacked.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] initiating the attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the character from attacking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@CallGuards&amp;diff=7740</id>
		<title>@CallGuards</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@CallGuards&amp;diff=7740"/>
				<updated>2015-05-07T13:18:23Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a character calls for the guards to attack a criminal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The guard [[Characters|character]] who is going to attack the criminal (if one exists in the area).&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] calling for guards.&lt;br /&gt;
|-&lt;br /&gt;
| [[REF1]] || The [[Characters|criminal]] who the guards are being called upon.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|criminal]] who the guards are being called upon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || IO || The [[BASEID]] of the [[Characters|character]] to spawn as a guard.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || O || If set to 1, a new guard will be spawned regardless of whether a nearby guard is available.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN3 || O || (Only used if the trigger is called by a player) If set to 1, SRC will be attacked by the guard(s).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the guards from reacting. (When firing on a player, will prevent the guards attacking the next possible targets)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=Category:Combat&amp;diff=7739</id>
		<title>Category:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Category:Combat&amp;diff=7739"/>
				<updated>2015-05-07T13:02:51Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@Attack&amp;diff=7738</id>
		<title>@Attack</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@Attack&amp;diff=7738"/>
				<updated>2015-05-07T13:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when one character initiates an attack on another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] initiating the attack.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] being attacked.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGN1]] || Threat being assigned to the target after starting the fight (Only for NPCs).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the character from attacking.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=Category:Combat&amp;diff=7737</id>
		<title>Category:Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Category:Combat&amp;diff=7737"/>
				<updated>2015-05-07T13:01:10Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: Created page with &amp;quot;Category: Reference Compendium Category: Triggers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@ClientTooltip&amp;diff=7736</id>
		<title>@ClientTooltip</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@ClientTooltip&amp;diff=7736"/>
				<updated>2015-05-07T11:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when tooltips are about to be sent to a client. the [[ADDCLILOC]] function can be called on the [[SRC]] object to send custom tooltips to the client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] or [[Items|item]] whose tooltips are to be sent.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Clients|client]] who is receiving tooltips.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents Sphere from sending its own tooltips.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Items]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=Category:Characters&amp;diff=7735</id>
		<title>Category:Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Category:Characters&amp;diff=7735"/>
				<updated>2015-05-07T09:49:44Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Characters==&lt;br /&gt;
Here is a list of all [[Characters|character]] triggers. Click on the trigger name for more detailed information such as arguments and examples.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[@AfterClick]] || Fires when the object has been single-clicked, just before the overhead name is shown.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Attack]] || Fires when the character begins attacking another.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CallGuards]] || Fires when the character calls for guards.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CharAttack]] || Fires when the character is attacked by another character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CharClick]] || Fires when the character is clicked by another character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CharClientTooltip]] || Fires when the tooltips are about to be sent to the character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CharDClick]] || Fires when the character double clicks another character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@CharTradeAccepted]] || Fires when another character accepts trade with the character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Click]] || Fires when the object has been single-clicked.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ClientTooltip]] || Fires when tooltips for this character are about to be sent to a client.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ContextMenuRequest]] || Fires when a client requests the context menu options for the object.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ContextMenuSelect]] || Fires when a client selects a context menu option for the object.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Create]] || Fires when the object is initially created, before it is placed in the world.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Criminal]] || Fires when the character becomes a criminal.&lt;br /&gt;
|-&lt;br /&gt;
| [[@DClick]] || Fires when the object is double-clicked.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Death]] || Fires when the character's hitpoints reaches zero.&lt;br /&gt;
|-&lt;br /&gt;
| [[@DeathCorpse]] || Fires when a corpse is created for the character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Destroy]] || Fires when the object is being deleted.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Dismount]] || Fires when the character dismounts their ride.&lt;br /&gt;
|-&lt;br /&gt;
| [[@EnvironChange]] || Fires when the environment changes for the character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ExpChange]] || Fires when the character's experience points change.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ExpLevelChange]] || Fires when the character's experience level changes.&lt;br /&gt;
|-&lt;br /&gt;
| [[@FameChange]] || Fires when the character's fame changes.&lt;br /&gt;
|-&lt;br /&gt;
| [[@GetHit]] || Fires when the character receives damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Hit]] || Fires when the character hits another in combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[@HitMiss]] || Fires when the character fails to hit another in combat.&lt;br /&gt;
|-&lt;br /&gt;
| [[@HouseDesignCommit]] || Fires when the character commits a new house design.&lt;br /&gt;
|-&lt;br /&gt;
| [[@HouseDesignExit]] || Fires when the character exits house design mode.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Hunger]] || Fires when the character's food level decreases.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemAfterClick]] || Fires when the character single-clicks an item, just before the overhead name is shown.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemBuy]] || Fires when the character buys an item from a vendor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemClick]] || Fires when the character single-clicks an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemClientTooltip]] || Fires when the tooltips are about to be sent to the client for an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemContextMenuRequest]] || Fires when the character requests the context menu options for an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemContextMenuSelect]] || Fires when the character selects a context menu option for an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemCreate]] || Fires when an item is initially created, before it is placed in the world, and the character is in some way responsible for it.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDamage]] || Fires when the character damages an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDClick]] || Fires when the character double-clicks an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDropOn_Char]] || Fires when the character drops an item on to a character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDropOn_Ground]] || Fires when the character drops an item on to the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDropOn_Item]] || Fires when the character drops an item on to another item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemDropOn_Self]] || Fires when the character drops an item inside another item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemEquip]] || Fires when the character equips an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemEquipTest]] || Fires when the characer is about to equip an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemPickUp_Ground]] || Fires when the character picks an item up from the ground.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemPickUp_Pack]] || Fires when the character picks an item up from inside a container.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemPickUp_Self]] || Fires when the character picks an item up from inside another item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemPickUp_Stack]] || Fires when the character picks up an item from a stack.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemSell]] || Fires when the character sells an item to a vendor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemSpellEffect]] || Fires when the character hits an item with a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemStep]] || Fires when the character steps on an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemTargOn_Cancel]] || Fires when the character cancels an item's target cursor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemTargOn_Char]] || Fires when the character targets a character with an item's target cursor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemTargOn_Ground]] || Fires when the character targets the ground with an item's target cursor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemTargOn_Item]] || Fires when the character targets an item with an item's target cursor.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemToolTip]] || Fires when the character requests old-style tooltips for an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ItemUnEquip]] || Fires when the character unequips an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Jailed]] || Fires when the character is sent to jail.&lt;br /&gt;
|-&lt;br /&gt;
| [[@KarmaChange]] || Fires when the character's karma changes.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Kill]] || Fires when the character kills another character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Login]] || Fires when the character logs in.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Logout]] || Fires when the character logs out.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Mount]] || Fires when the character mounts a ride.&lt;br /&gt;
|-&lt;br /&gt;
| [[@MurderDecay]] || Fires when one of the character's kills is about to decay.&lt;br /&gt;
|-&lt;br /&gt;
| [[@MurderMark]] || Fires when the character is about to gain a kill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@PersonalSpace]] || Fires when the character is stepped on.&lt;br /&gt;
|-&lt;br /&gt;
| [[@PetDesert]] || Fires when the character deserts its owner.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Profile]] || Fires when a player attempts to read the character's profile from the paperdoll.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ReceiveItem]] || Fires when the NPC receives an item from another character, before they decide if they want it or not.&lt;br /&gt;
|-&lt;br /&gt;
| [[@RegionEnter]] || Fires when the character enters a region.&lt;br /&gt;
|-&lt;br /&gt;
| [[@RegionLeave]] || Fires when the character leaves a region.&lt;br /&gt;
|-&lt;br /&gt;
| [[@Rename]] || Fires when the character renames another.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SeeCrime]] || Fires when the character sees a crime take place.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillAbort]] || Fires when the character aborts a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillChange]] || Fires when the character's skill level changes.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillFail]] || Fires when the character fails a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillGain]] || Fires when the character has a chance to gain in a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillMakeItem]] || Fires when the character crafts an item.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillMenu]] || Fires when a skill menu is shown to the character.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillPreStart]] || Fires when the character starts a skill, before any hardcoded action takes place.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillSelect]] || Fires when the character selects a skill on their skill menu.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillStart]] || Fires when the character starts a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillSuccess]] || Fires when the character succeeds at a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SkillUseQuick]] || Fires when the character quickly uses a skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellBook]] || Fires when the character opens their spellbook.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellCast]] || Fires when the character casts a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellEffect]] || Fires when the character is hit by the effects of a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellFail]] || Fires when the character fails to cast a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellSelect]] || Fires when the character selects a spell to cast.&lt;br /&gt;
|-&lt;br /&gt;
| [[@SpellSuccess]] || Fires when the character successfully casts a spell.&lt;br /&gt;
|-&lt;br /&gt;
| [[@StatChange]] || Fires when the character's STR, DEX or INT is changed through skill gain.&lt;br /&gt;
|-&lt;br /&gt;
| [[@StepStealth]] || Fires when the character takes a step whilst hidden.&lt;br /&gt;
|-&lt;br /&gt;
| [[@ToolTip]] || Fires when a player requests old-style tooltips for this character.&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserWarmode&amp;diff=7734</id>
		<title>@UserWarmode</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserWarmode&amp;diff=7734"/>
				<updated>2015-05-07T09:49:25Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player attempts to switch between war and peace mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Players|Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Players|player]] changing between war and peace mode.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] changing between war and peace mode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || If 0, the player is entering peace mode.&amp;lt;br /&amp;gt;If 1, the player is entering war mode.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || I || If 1 will trigger skill fail for the current skill.&lt;br /&gt;
|-&lt;br /&gt;
| ARGN3 || I || Setting it to 1 will force a attacker's cleanup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the player from changing to the requested mode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserVirtueInvoke&amp;diff=7733</id>
		<title>@UserVirtueInvoke</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserVirtueInvoke&amp;diff=7733"/>
				<updated>2015-05-07T09:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player attempts to invoke a virtue by using a macro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Players|Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The [[Characters#Players|player]] invoking the virtue.&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Players|player]] invoking the virtue.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] invoking the virtue.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The virtue being invoked. Known values are:&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Honor&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Sacrifice&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Valor&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No return values are handled for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserVirtue&amp;diff=7732</id>
		<title>@UserVirtue</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserVirtue&amp;diff=7732"/>
				<updated>2015-05-07T09:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a client attempts to access the virtue dialog for a character, or double clicks a virtue icon on the dialog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Clients|Clients]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARGO]] || The [[Characters|character]] whose virtue dialog is being requested.&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Clients|client]] attempting to access or use the virtue dialog.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Clients|client]] attempting to access or use the virtue dialog.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The action that the client is attempting. Known values are:&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Action''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Requesting [[ARGO]]'s virtue dialog.&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Compassion button double clicked.&lt;br /&gt;
|-&lt;br /&gt;
| 106 || Honesty button double clicked.&lt;br /&gt;
|-&lt;br /&gt;
| 107 || Honoe button double clicked.&lt;br /&gt;
|-&lt;br /&gt;
| 108 || Humility button double clicked.&lt;br /&gt;
|-&lt;br /&gt;
| 109 || Justice button double clicked.&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Sacrifice button double clicked.&lt;br /&gt;
|-&lt;br /&gt;
| 111 || Spirituality button double clicked.&lt;br /&gt;
|-&lt;br /&gt;
| 112 || Virtue button double clicked.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No return values are handled for this trigger.''&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserStats&amp;diff=7731</id>
		<title>@UserStats</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserStats&amp;diff=7731"/>
				<updated>2015-05-07T09:48:51Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a status update is sent to a player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Clients|Clients]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Clients|client]] receiving the status update.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] whose status they are receiving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN3 || I || If 1, then the client requested the update (i.e. opened their status window)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the status update from being sent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserSpecialMove&amp;diff=7730</id>
		<title>@UserSpecialMove</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserSpecialMove&amp;diff=7730"/>
				<updated>2015-05-07T09:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player attempts to use a special move.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Players|Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Players|player]] using the special move.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] using the special move.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The special move being used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No return values are handled for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserSkills&amp;diff=7729</id>
		<title>@UserSkills</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserSkills&amp;diff=7729"/>
				<updated>2015-05-07T09:48:30Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a skill update is sent to a client. This normally fires when the player accesses their skill menu, or when they receive a skill gain. It can also fire when the [[INFO]] command is used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Clients|Clients]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Clients|client]] receiving the skill update.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters|character]] whose skill(s) they are receiving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The skill number they are receiving an update for. (-1 = All skills)&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || I || If 1, then the skills update is being sent due to the [[INFO]] command being used.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the skills update from being sent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserQuestButton&amp;diff=7728</id>
		<title>@UserQuestButton</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserQuestButton&amp;diff=7728"/>
				<updated>2015-05-07T09:48:20Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player clicks on the Quest button on their paperdoll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Players|Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Players|player]] pressing the button.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] pressing the button.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No return values are handled for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserQuestArrowClick&amp;diff=7727</id>
		<title>@UserQuestArrowClick</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserQuestArrowClick&amp;diff=7727"/>
				<updated>2015-05-07T09:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player clicks on the quest arrow that is displayed using the [[ARROWQUEST]] command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Players|Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Players|player]] clicking the quest arrow.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] clicking the quest arrow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The mouse button that was used. (0 = Left Click, 1 = Right Click)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No return values are handled for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserMailBag&amp;diff=7726</id>
		<title>@UserMailBag</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserMailBag&amp;diff=7726"/>
				<updated>2015-05-07T09:48:00Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player has a mail bag dropped on to them by another character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters|character]] who the mail bag was dropped on.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] dropping the mail bag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents the character being notified about the action.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserKRToolbar&amp;diff=7725</id>
		<title>@UserKRToolbar</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserKRToolbar&amp;diff=7725"/>
				<updated>2015-05-07T09:47:49Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player presses a button on a Kingdom Reborn toolbar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Players|Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Players|player]] pressing the button.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] pressing the button.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The button command type. Known values are:&lt;br /&gt;
{|&lt;br /&gt;
| '''Type''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Cast spell&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Weapon ability&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Use skill&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Use item&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Scroll&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| ARGN2 || I || The button's command parameter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents Sphere from processing the command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserGuildButton&amp;diff=7724</id>
		<title>@UserGuildButton</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserGuildButton&amp;diff=7724"/>
				<updated>2015-05-07T09:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player presses on the Guild button on their paperdoll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Players|Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Players|player]] pressing the button.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] pressing the button.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No return values are handled for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserExWalkLimit&amp;diff=7723</id>
		<title>@UserExWalkLimit</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserExWalkLimit&amp;diff=7723"/>
				<updated>2015-05-07T09:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player exceeds the walking limit defined by the WALKBUFFER and WALKREGEN settings in Sphere.ini. This could indicate that the player is using a cheat to run faster than they should (i.e. speedhacking) or it could be a result of a poor connection between the server and client.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Players|Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Players|player]] exceeding the walk limit.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] exceeding the walk limit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''No arguments are set for this trigger.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Allows the player to continue moving without being restricted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=@UserExtCmd&amp;diff=7722</id>
		<title>@UserExtCmd</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=@UserExtCmd&amp;diff=7722"/>
				<updated>2015-05-07T09:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;XuN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
This trigger fires when a player sends an extended command packet (packet 0x12).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fires on:&lt;br /&gt;
* [[Characters#Players|Players]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
The following object references are explicitly available for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[I]] || The [[Characters#Players|player]] sending the command.&lt;br /&gt;
|-&lt;br /&gt;
| [[SRC]] || The [[Characters#Players|player]] sending the command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arguments==&lt;br /&gt;
The following arguments are set for this trigger. If an argument is marked as &amp;quot;In&amp;quot; then a value will be passed in to the trigger, if an argument is marked as &amp;quot;Out&amp;quot; then it can be set to a value to affect Sphere's behaviour:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Argument''' || '''In/Out''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| ARGN1 || I || The command type. Known commands are:&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
| '''Command''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 0x24 || Use Skill macro&lt;br /&gt;
|-&lt;br /&gt;
| 0x27 || Cast spell from book&lt;br /&gt;
|-&lt;br /&gt;
| 0x2F || Auto targeting macro&lt;br /&gt;
|-&lt;br /&gt;
| 0x43 || Open Spellbook macro&lt;br /&gt;
|-&lt;br /&gt;
| 0x56 || Cast Spell macro&lt;br /&gt;
|-&lt;br /&gt;
| 0x88 || Open Door macro&lt;br /&gt;
|-&lt;br /&gt;
| 0x6B || God Client command&lt;br /&gt;
|-&lt;br /&gt;
| 0xC7 || Bow or Salute macro&lt;br /&gt;
|-&lt;br /&gt;
| 0xF4 || Invoke Virtue macro&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| ARGS || IO || The command text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Return Values==&lt;br /&gt;
The following return values are explicitly defined for this trigger:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Return Value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Prevents Sphere from processing the command.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Triggers]]&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>XuN</name></author>	</entry>

	</feed>