<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.spherecommunity.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Umuri</id>
		<title>SphereWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.spherecommunity.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Umuri"/>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Special:Contributions/Umuri"/>
		<updated>2026-04-10T07:27:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=EFFECT&amp;diff=779</id>
		<title>EFFECT</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=EFFECT&amp;diff=779"/>
				<updated>2011-01-16T20:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;Umuri: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Usage=&lt;br /&gt;
'''EFFECT type, item_id, speed, loop, explode, colour(hue), rendermode'''&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
 Type is a number 0-3 from the table below&lt;br /&gt;
 Item_id is the base id (under 4000) of the item or animation(first id of the animation loop usually) used for the effect&lt;br /&gt;
 Speed is a number determining the speed of the animation and the travel speed if it's a projectile, with 1 being the slowest and higher numbers being faster&lt;br /&gt;
 Loop specifies the time the animation will play, 16 is a good default. (This is NOT frames of animation, as a high speed results in more frames per given loop setting)&lt;br /&gt;
 Explode is a boolean defining whether the projectile should make an explosion animation when reaching the character&lt;br /&gt;
&lt;br /&gt;
=Effect Types=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Effect Number''' || '''Short''' || '''Long Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Standard flying object || The object will follow its target until it hits, and then explode if that flag is set||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning effect || This is the only way to achieve the lightning effect in-game ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ground-based effect || This effect will stay at a particular point on the map until it expires. As a result, it will appear lower than a type 3 effect. This is the only way to get an effect onto an item.||&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||Character-based effect || This effect will follow the character as he moves, the way a flamestrike does when the spell is cast. The bottom of the effect is somewhere around the character's knees.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Umuri</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=EFFECT&amp;diff=778</id>
		<title>EFFECT</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=EFFECT&amp;diff=778"/>
				<updated>2011-01-16T20:25:28Z</updated>
		
		<summary type="html">&lt;p&gt;Umuri: Created page with '=Usage= '''EFFECT type, item_id, speed, loop, explode, colour(hue), rendermode'''  =Description=  Type is a number 0-3 from the table below  Item_id is the base id (under 4000) o...'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Usage=&lt;br /&gt;
'''EFFECT type, item_id, speed, loop, explode, colour(hue), rendermode'''&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
 Type is a number 0-3 from the table below&lt;br /&gt;
 Item_id is the base id (under 4000) of the item or animation(first id of the animation loop usually) used for the effect&lt;br /&gt;
 Speed is a number determining the speed of the projectile, with 1 being the slowest and higher numbers being faster&lt;br /&gt;
 Loop specifies the number of animation frames to play, most are 16&lt;br /&gt;
 Explode is a boolean defining whether the projectile should make an explosion animation when reaching the character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Effect Types=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Effect Number''' || '''Short''' || '''Long Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Standard flying object || The object will follow its target until it hits, and then explode if that flag is set||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Lightning effect || This is the only way to achieve the lightning effect in-game ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Ground-based effect || This effect will stay at a particular point on the map until it expires. As a result, it will appear lower than a type 3 effect. This is the only way to get an effect onto an item.||&lt;br /&gt;
|-&lt;br /&gt;
| 3 ||Character-based effect || This effect will follow the character as he moves, the way a flamestrike does when the spell is cast. The bottom of the effect is somewhere around the character's knees.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Umuri</name></author>	</entry>

	</feed>