<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.spherecommunity.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sorpheus</id>
		<title>SphereWiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.spherecommunity.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sorpheus"/>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=Special:Contributions/Sorpheus"/>
		<updated>2026-04-22T00:52:43Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=ITEMDEF&amp;diff=915</id>
		<title>ITEMDEF</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=ITEMDEF&amp;diff=915"/>
				<updated>2011-10-27T11:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sorpheus: Undo revision 914 by Sorpheus (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|ITEMDEF}}&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
An ITEMDEF block defines the basic properties of an [[Items|item]].&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Here is a list of all item definition properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Read/Write''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARMOR]] ''min,max'' || RW || Gets or sets the base protection that the armour will give.&lt;br /&gt;
|-&lt;br /&gt;
| [[ARMOR]].LO || R || Gets the minimum base protection the armour will give.&lt;br /&gt;
|-&lt;br /&gt;
| [[ARMOR]].HI || R || Gets the maximum base protection the armour will give.&lt;br /&gt;
|-&lt;br /&gt;
| [[BASEID]] || R || Gets the defname of the item if set, otherwise the ID.&lt;br /&gt;
|-&lt;br /&gt;
| [[CAN]] || RW || Gets or sets attributes for the item. See can_i_flags in sphere_defs.scp.&lt;br /&gt;
|-&lt;br /&gt;
| [[DAM]] ''min,max'' || RW || Gets or sets the base damage that the weapon will deal.&lt;br /&gt;
|-&lt;br /&gt;
| [[DAM]].LO || R || Gets the minimum base damage the weapon will deal.&lt;br /&gt;
|-&lt;br /&gt;
| [[DAM]].HI || R || Gets the maximum base damage the weapon will deal.&lt;br /&gt;
|-&lt;br /&gt;
| [[DEFNAME]] || RW || Gets or sets defname of the item&lt;br /&gt;
|-&lt;br /&gt;
| [[DISPID]] || RW || Gets or sets the ID to display as to clients.&lt;br /&gt;
|-&lt;br /&gt;
| [[DUPEITEM]] || RW || Gets or sets the defname of the item that this is a duplicate/rotation of (see [[DUPELIST]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[DUPELIST]] ''item_defname, item_defname, ...'' || RW || Gets or sets a comma-separated list of items that this item will cycle through when rotated.&lt;br /&gt;
|-&lt;br /&gt;
| [[DYE]] || RW || Gets or sets whether or not the item can be dyed using dye tubs (1 or 0).&lt;br /&gt;
|-&lt;br /&gt;
| [[FLIP]] || RW || Gets or sets whether or not the item automatically rotates when dropped.&lt;br /&gt;
|-&lt;br /&gt;
| [[HEIGHT]] || RW || Gets or sets the height of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[ID]] || RW || Gets or sets the ID of the item to inherit property values from.&lt;br /&gt;
|-&lt;br /&gt;
| [[INSTANCES]] || R || Returns the number of this item that exist in the world.&lt;br /&gt;
|-&lt;br /&gt;
| [[ISARMOR]] || R || Gets whether or not the item is considered to be armour.&lt;br /&gt;
|-&lt;br /&gt;
| [[ISWEAPON]] || R || Gets whether or not the item is considered to be a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[LAYER]] || RW || Gets or sets the layer that the item will occupy when equipped (1 or 0).&lt;br /&gt;
|-&lt;br /&gt;
| [[NAME]] || RW || Gets or sets the name of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RANGE]] ''min, max'' || RW || Gets or sets the range of the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[RANGEH]] || R || Gets the maximum range of the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[RANGEL]] || R || Gets the minimum range of the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[REPAIR]] || RW || Gets or sets whether or not the item can be repaired (1 or 0).&lt;br /&gt;
|-&lt;br /&gt;
| [[REPLICATE]] || RW || Gets or sets whether or not multiple instances of the item can be crafted at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESDISPDNHUE]] || RW || Gets or sets the colour to display as to clients who don't have a high enough [[RESDISP]] to see the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESDISPNID]] || RW || Gets or sets the item ID to display as to clients who don't have a high enough [[RESDISP]] to see the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESLEVEL]] || RW || Gets the minimum [[RESDISP]] required for a client to see the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESMAKE]] || R || Returns the names of the resources needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESOURCES]] || RW || Gets or sets the resources that are needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESOURCES]]''.COUNT'' || R || Gets the number of different resources that are needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESOURCES]]''.n.KEY'' || R || Gets the [[BASEID]] of the nth resource needed to craft the item. (zero-based)&lt;br /&gt;
|-&lt;br /&gt;
| [[RESOURCES]]''.n.VAL'' || R || Gets the amount of the nth resource needed to craft the item. (zero-based)&lt;br /&gt;
|-&lt;br /&gt;
| [[REQSTR]] || RW || Gets or sets the amount of strength needed to equip the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[SKILL (Item Property)|SKILL]] || RW || Gets or sets the skill that is used with the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[SKILLMAKE]] || RW || Gets or sets the list of skills needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[SKILLMAKE]]''.n.KEY || R || Gets the name of the nth skill needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[SKILLMAKE]]''.n.VAL || R || Gets the amount of the nth skill needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[SPEED]] || RW || Gets or sets the speed of the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[TAG]]''.name'' || RW || Gets or sets the value of a TAG.&lt;br /&gt;
|-&lt;br /&gt;
| [[TDATA1]] || RW || Gets or sets the TDATA1 value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TDATA2]] || RW || Gets or sets the TDATA2 value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TDATA3]] || RW || Gets or sets the TDATA3 value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TDATA4]] || RW || Gets or sets the TDATA4 value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TEVENTS]] || RW || Gets a list of events attached the item, or adds an event to the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TFLAGS]] || RW || Gets or sets the flags of the item from tiledata.mul.&lt;br /&gt;
|-&lt;br /&gt;
| [[TWOHANDS]] || RW || Gets or sets whether or not the item occupies both hands when equipped (layer_hand2)&lt;br /&gt;
|-&lt;br /&gt;
| [[TYPE]] || RW || Gets or sets the item's type.&lt;br /&gt;
|-&lt;br /&gt;
| [[VALUE]] || RW || Gets or sets the base value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[WEIGHT]] || RW || Gets or sets the weight of the item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi Definitions==&lt;br /&gt;
For multi items (t_multi, t_multi_custom, t_ship), the ITEMDEF has additional properties.&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Here is a list of all multi definition properties.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Read/Write''' || '''Override&amp;amp;dagger;''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[BASECOMPONENT]] || R || ?? || Gets how many static components the multi has in the multi.mul file.&lt;br /&gt;
|-&lt;br /&gt;
| [[BASECOMPONENT]]''.n.KEY'' || R || ?? || Accesses the multi's static components directly from the multi.mul file. (ID,DX,DY,DZ,D,VISIBLE)&lt;br /&gt;
|-&lt;br /&gt;
| [[COMPONENT]] || R || ?? || Gets how many dynamic components have been defined for the multi.&lt;br /&gt;
|-&lt;br /&gt;
| [[COMPONENT]]''.n.KEY'' || R || ?? || Accesses the multi's dynamic components. (ID,DX,DY,DZ,D)&lt;br /&gt;
|-&lt;br /&gt;
| [[COMPONENT]] ''item_defname, dx, dy, dz'' || W || ?? || Defines a dynamic component to the multi that will be spawned along with it (e.g. doors and house sign)&lt;br /&gt;
|-&lt;br /&gt;
| [[MULTIREGION]] ''left, top, right, bottom'' || RW || ?? || Gets or sets the boundaries of the multi (t_multi, t_multi_custom, t_ship).&lt;br /&gt;
|-&lt;br /&gt;
| [[REGIONFLAGS]] || RW || ?? || Gets or sets the flags that will be set on the multi's region.&lt;br /&gt;
|-&lt;br /&gt;
| [[SHIPSPEED]] ''tiles, period'' || RW || ?? || Gets or sets the speed that a ship will move at. (t_ship only)&lt;br /&gt;
|-&lt;br /&gt;
| [[SHIPSPEED.TILES]] || RW || Y || Gets or sets the speed that a ship will move at. (t_ship only)&lt;br /&gt;
|-&lt;br /&gt;
| [[SHIPSPEED.PERIOD]] || RW || Y || Gets or sets the speed that a ship will move at. (t_ship only)&lt;br /&gt;
|-&lt;br /&gt;
| [[TSPEECH]] || RW || ?? || Gets a list of attached [[SPEECH]] handlers, or adds a handler to the multi.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;amp;dagger;''' Some ITEMDEF properties can be overridden using tags.  For example, TAG.OVERRIDE.SHIPSPEED.PERIOD and TAG.OVERRIDE.SHIPSPEED.TILES can be set on individual ships in-game to affect their speed.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&amp;lt;spherescript&amp;gt;//&lt;br /&gt;
// Blue Gold&lt;br /&gt;
//&lt;br /&gt;
[ITEMDEF i_gold_blue]&lt;br /&gt;
ID=i_gold      // inherits from i_gold&lt;br /&gt;
NAME=Blue Gold // named Blue Gold&lt;br /&gt;
TYPE=t_gold    // is type t_gold&lt;br /&gt;
VALUE=10       // valued at gold&lt;br /&gt;
&lt;br /&gt;
ON=@Create&lt;br /&gt;
	COLOR = colors_blue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//&lt;br /&gt;
// Small Stone and Plaster House (from default script pack)&lt;br /&gt;
//&lt;br /&gt;
[ITEMDEF 04064]                           // item ID 0x4064 (in mul files)&lt;br /&gt;
DEFNAME=i_multi_house_stone_plaster_small&lt;br /&gt;
NAME=Small Stone and Plaster House&lt;br /&gt;
TYPE=t_multi&lt;br /&gt;
VALUE=43800                               // valued at 43800 gold&lt;br /&gt;
MULTIREGION=-3,-3,3,4                     // size of the region, relative to location of the item&lt;br /&gt;
COMPONENT=i_door_wood,0,3,7               // adds a door at 0,3,7 (relative to location of the item)&lt;br /&gt;
COMPONENT=i_sign_brass_2,2,4,5            // adds a brass sign at 2,4,5 (relative to location of the item)&amp;lt;/spherescript&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Definitions]]&lt;/div&gt;</summary>
		<author><name>Sorpheus</name></author>	</entry>

	<entry>
		<id>https://wiki.spherecommunity.net/index.php?title=ITEMDEF&amp;diff=914</id>
		<title>ITEMDEF</title>
		<link rel="alternate" type="text/html" href="https://wiki.spherecommunity.net/index.php?title=ITEMDEF&amp;diff=914"/>
				<updated>2011-10-27T11:19:58Z</updated>
		
		<summary type="html">&lt;p&gt;Sorpheus: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages|ITEMDEF}}&lt;br /&gt;
&lt;br /&gt;
__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
An ITEMDEF block defines the basic properties of an [[Items|item]].&lt;br /&gt;
&lt;br /&gt;
==Properties==&lt;br /&gt;
Here is a list of all item definition properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Read/Write''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[ARMOR]] ''min,max'' || RW || Gets or sets the base protection that the armour will give.&lt;br /&gt;
|-&lt;br /&gt;
| [[ARMOR]].LO || R || Gets the minimum base protection the armour will give.&lt;br /&gt;
|-&lt;br /&gt;
| [[ARMOR]].HI || R || Gets the maximum base protection the armour will give.&lt;br /&gt;
|-&lt;br /&gt;
| [[BASEID]] || R || Gets the defname of the item if set, otherwise the ID.&lt;br /&gt;
|-&lt;br /&gt;
| [[CAN]] || RW || Gets or sets attributes for the item. See can_i_flags in sphere_defs.scp.&lt;br /&gt;
|-&lt;br /&gt;
| [[DAM]] ''min,max'' || RW || Gets or sets the base damage that the weapon will deal.&lt;br /&gt;
|-&lt;br /&gt;
| [[DAM]].LO || R || Gets the minimum base damage the weapon will deal.&lt;br /&gt;
|-&lt;br /&gt;
| [[DAM]].HI || R || Gets the maximum base damage the weapon will deal.&lt;br /&gt;
|-&lt;br /&gt;
| [[DEFNAME]] || RW || Gets or sets defname of the item&lt;br /&gt;
|-&lt;br /&gt;
| [[DISPID]] || RW || Gets or sets the ID to display as to clients.&lt;br /&gt;
|-&lt;br /&gt;
| [[DUPEITEM]] || RW || Gets or sets the defname of the item that this is a duplicate/rotation of (see [[DUPELIST]]).&lt;br /&gt;
|-&lt;br /&gt;
| [[DUPELIST]] ''item_defname, item_defname, ...'' || RW || Gets or sets a comma-separated list of items that this item will cycle through when rotated.&lt;br /&gt;
|-&lt;br /&gt;
| [[DYE]] || RW || Gets or sets whether or not the item can be dyed using dye tubs (1 or 0).&lt;br /&gt;
|-&lt;br /&gt;
| [[FLIP]] || RW || Gets or sets whether or not the item automatically rotates when dropped.&lt;br /&gt;
|-&lt;br /&gt;
| [[HEIGHT]] || RW || Gets or sets the height of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[ID]] || RW || Gets or sets the ID of the item to inherit property values from.&lt;br /&gt;
|-&lt;br /&gt;
| [[INSTANCES]] || R || Returns the number of this item that exist in the world.&lt;br /&gt;
|-&lt;br /&gt;
| [[ISARMOR]] || R || Gets whether or not the item is considered to be armour.&lt;br /&gt;
|-&lt;br /&gt;
| [[ISWEAPON]] || R || Gets whether or not the item is considered to be a weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[LAYER]] || RW || Gets or sets the layer that the item will occupy when equipped (1 or 0).&lt;br /&gt;
|-&lt;br /&gt;
| [[NAME]] || RW || Gets or sets the name of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RANGE]] ''min, max'' || RW || Gets or sets the range of the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[RANGEH]] || R || Gets the maximum range of the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[RANGEL]] || R || Gets the minimum range of the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[REPAIR]] || RW || Gets or sets whether or not the item can be repaired (1 or 0).&lt;br /&gt;
|-&lt;br /&gt;
| [[REPLICATE]] || RW || Gets or sets whether or not multiple instances of the item can be crafted at once.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESDISPDNHUE]] || RW || Gets or sets the colour to display as to clients who don't have a high enough [[RESDISP]] to see the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESDISPNID]] || RW || Gets or sets the item ID to display as to clients who don't have a high enough [[RESDISP]] to see the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESLEVEL]] || RW || Gets the minimum [[RESDISP]] required for a client to see the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESMAKE]] || R || Returns the names of the resources needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESOURCES]] || RW || Gets or sets the resources that are needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESOURCES]]''.COUNT'' || R || Gets the number of different resources that are needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[RESOURCES]]''.n.KEY'' || R || Gets the [[BASEID]] of the nth resource needed to craft the item. (zero-based)&lt;br /&gt;
|-&lt;br /&gt;
| [[RESOURCES]]''.n.VAL'' || R || Gets the amount of the nth resource needed to craft the item. (zero-based)&lt;br /&gt;
|-&lt;br /&gt;
| [[REQSTR]] || RW || Gets or sets the amount of strength needed to equip the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[SKILL (Item Property)|SKILL]] || RW || Gets or sets the skill that is used with the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[SKILLMAKE]] || RW || Gets or sets the list of skills needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[SKILLMAKE]]''.n.KEY || R || Gets the name of the nth skill needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[SKILLMAKE]]''.n.VAL || R || Gets the amount of the nth skill needed to craft the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[SPEED]] || RW || Gets or sets the speed of the weapon.&lt;br /&gt;
|-&lt;br /&gt;
| [[TAG]]''.name'' || RW || Gets or sets the value of a TAG.&lt;br /&gt;
|-&lt;br /&gt;
| [[TDATA1]] || RW || Gets or sets the TDATA1 value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TDATA2]] || RW || Gets or sets the TDATA2 value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TDATA3]] || RW || Gets or sets the TDATA3 value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TDATA4]] || RW || Gets or sets the TDATA4 value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TEVENTS]] || RW || Gets a list of events attached the item, or adds an event to the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[TFLAGS]] || RW || Gets or sets the flags of the item from tiledata.mul.&lt;br /&gt;
|-&lt;br /&gt;
| [[TWOHANDS]] || RW || Gets or sets whether or not the item occupies both hands when equipped (layer_hand2)&lt;br /&gt;
|-&lt;br /&gt;
| [[TYPE]] || RW || Gets or sets the item's type.&lt;br /&gt;
|-&lt;br /&gt;
| [[VALUE]] || RW || Gets or sets the base value of the item.&lt;br /&gt;
|-&lt;br /&gt;
| [[WEIGHT]] || RW || Gets or sets the weight of the item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multi Definitions==&lt;br /&gt;
For multi items (t_multi, t_multi_custom, t_ship), the ITEMDEF has additional properties.&lt;br /&gt;
&lt;br /&gt;
===Properties===&lt;br /&gt;
Here is a list of all multi definition properties.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
| '''Name''' || '''Read/Write''' || '''Override&amp;amp;dagger;''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| [[BASECOMPONENT]] || R || ?? || Gets how many static components the multi has in the multi.mul file.&lt;br /&gt;
|-&lt;br /&gt;
| [[BASECOMPONENT]]''.n.KEY'' || R || ?? || Accesses the multi's static components directly from the multi.mul file. (ID,DX,DY,DZ,D,VISIBLE)&lt;br /&gt;
|-&lt;br /&gt;
| [[COMPONENT]] || R || ?? || Gets how many dynamic components have been defined for the multi.&lt;br /&gt;
|-&lt;br /&gt;
| [[COMPONENT]]''.n.KEY'' || R || ?? || Accesses the multi's dynamic components. (ID,DX,DY,DZ,D)&lt;br /&gt;
|-&lt;br /&gt;
| [[COMPONENT]] ''item_defname, dx, dy, dz'' || W || ?? || Defines a dynamic component to the multi that will be spawned along with it (e.g. doors and house sign)&lt;br /&gt;
|-&lt;br /&gt;
| [[MULTIREGION]] ''left, top, right, bottom'' || RW || ?? || Gets or sets the boundaries of the multi (t_multi, t_multi_custom, t_ship).&lt;br /&gt;
|-&lt;br /&gt;
| [[REGIONFLAGS]] || RW || ?? || Gets or sets the flags that will be set on the multi's region.&lt;br /&gt;
|-&lt;br /&gt;
| [[SHIPSPEED]] ''tiles, period'' || RW || ?? || Gets or sets the speed that a ship will move at. (t_ship only)&lt;br /&gt;
|-&lt;br /&gt;
| [[SHIPSPEED.TILES]] || RW || Y || Gets or sets the speed that a ship will move at. (t_ship only)&lt;br /&gt;
|-&lt;br /&gt;
| [[SHIPSPEED.PERIOD]] || RW || Y || Gets or sets the speed that a ship will move at. (t_ship only)&lt;br /&gt;
|-&lt;br /&gt;
| [[TSPEECH]] || RW || ?? || Gets a list of attached [[SPEECH]] handlers, or adds a handler to the multi.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''&amp;amp;dagger;''' Some ITEMDEF properties can be overridden using tags.  For example, TAG.OVERRIDE.SHIPSPEED.PERIOD and TAG.OVERRIDE.SHIPSPEED.TILES can be set on individual ships in-game to affect their speed.&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
 &amp;lt;tt&amp;gt;//&lt;br /&gt;
 // Blue Gold&lt;br /&gt;
 //&lt;br /&gt;
 [ITEMDEF i_gold_blue]&lt;br /&gt;
 ID=i_gold      // inherits from i_gold&lt;br /&gt;
 NAME=Blue Gold // named Blue Gold&lt;br /&gt;
 TYPE=t_gold    // is type t_gold&lt;br /&gt;
 VALUE=10       // valued at gold&lt;br /&gt;
 &lt;br /&gt;
 ON=@Create&lt;br /&gt;
        COLOR = colors_blue&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 //&lt;br /&gt;
 // Small Stone and Plaster House (from default script pack)&lt;br /&gt;
 //&lt;br /&gt;
 [ITEMDEF 04064]                           // item ID 0x4064 (in mul files)&lt;br /&gt;
 DEFNAME=i_multi_house_stone_plaster_small&lt;br /&gt;
 NAME=Small Stone and Plaster House&lt;br /&gt;
 TYPE=t_multi&lt;br /&gt;
 VALUE=43800                               // valued at 43800 gold&lt;br /&gt;
 MULTIREGION=-3,-3,3,4                     // size of the region, relative to location of the item&lt;br /&gt;
 COMPONENT=i_door_wood,0,3,7               // adds a door at 0,3,7 (relative to location of the item)&lt;br /&gt;
 COMPONENT=i_sign_brass_2,2,4,5            // adds a brass sign at 2,4,5 (relative to location of the item)&amp;lt;/tt&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
[[Category: Reference Compendium]]&lt;br /&gt;
[[Category: Definitions]]&lt;/div&gt;</summary>
		<author><name>Sorpheus</name></author>	</entry>

	</feed>